The King of Fighters XI: Unterschied zwischen den Versionen

K
Zeile 430: Zeile 430:
:'''Input: 4,4'''
:'''Input: 4,4'''
:Airborne on the 1st Frame and can therefore be used as a reversal - the player will still get hit, but flip out of a potential combo.
:Airborne on the 1st Frame and can therefore be used as a reversal - the player will still get hit, but flip out of a potential combo.
:It is possible to input certail air special moves during a backdash (character specific).
:It is possible to input certain air special moves during a backdash (character specific).
:''Note: according to [http://dmmbrage.blog.jp/archives/36026057.html this Site], backdashing while back-turned does not work on wakeup. This was confirmed to be wrong on the Console version (it works), but needs confirmation on the arcade version still.''
:''Note: according to [http://dmmbrage.blog.jp/archives/36026057.html this Site], backdashing while back-turned does not work on wakeup. This was confirmed to be wrong on the Console version (it works), but needs confirmation on the arcade version still.''


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