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:'''Input: 4,4''' | :'''Input: 4,4''' | ||
:Airborne on the 1st Frame and can therefore be used as a reversal - the player will still get hit, but flip out of a potential combo. | :Airborne on the 1st Frame and can therefore be used as a reversal - the player will still get hit, but flip out of a potential combo. | ||
:It is possible to input | :It is possible to input certain air special moves during a backdash (character specific). | ||
:''Note: according to [http://dmmbrage.blog.jp/archives/36026057.html this Site], backdashing while back-turned does not work on wakeup. This was confirmed to be wrong on the Console version (it works), but needs confirmation on the arcade version still.'' | :''Note: according to [http://dmmbrage.blog.jp/archives/36026057.html this Site], backdashing while back-turned does not work on wakeup. This was confirmed to be wrong on the Console version (it works), but needs confirmation on the arcade version still.'' | ||
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