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:Both standing light and hard attacks have 2 varieties each, close and far, that differ in animation and properties. | :Both standing light and hard attacks have 2 varieties each, close and far, that differ in animation and properties. | ||
:Command normals (eg. 6A, 6B etc.) generally behave like hard attacks. They often have unique properties (eg. overhead). | :Command normals (eg. 6A, 6B etc.) generally behave like hard attacks. They often have unique properties (eg. overhead). | ||
:Often, command normals can be cancelled from | :Often, command normals can be cancelled from other normal attacks (eg. C>6A). Command normals cancelled in this way often change their properties (eg. loses overhead, gains cancel). | ||
:"Blown Off", the E-button (otherwise known as CD), causes a small launch on hit. There is no crouching version of E, but a jumping version exists. All standing E attacks can be cancelled into special moves. | :"Blown Off", the E-button (otherwise known as CD), causes a small launch on hit. There is no crouching version of E, but a jumping version exists. All standing E attacks can be cancelled into special moves. | ||
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