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:''Costs 1 Skill Gauge''<br> | :''Costs 1 Skill Gauge''<br> | ||
:The active character immediately jumps out and the 2nd or 3rd character jumps in | :The active character immediately jumps out and the 2nd or 3rd character jumps in | ||
:An air attack can be | :An air attack can be performed as the 2nd or 3rd character jumps in and falls | ||
:4F Landing recovery, 10F for Duck King, K' & Shion | :4F Landing recovery, 10F for Duck King, K' & Shion | ||
:Landing recovery can be cut in several ways, please see "Advanced System Mechanics" | :Landing recovery can be cut in several ways, please see "Advanced System Mechanics" |
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