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:'''Input: 6,6'''<br> | :'''Input: 6,6'''<br> | ||
:Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing. | :Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing. | ||
:Dashes have some startup and recovery, see [ | :Dashes have some startup and recovery, see [[The King of Fighters XI: Advanced System Mechanics]] for details. | ||
==Backdash (バックステップ)== | ==Backdash (バックステップ)== |
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