The King of Fighters XI: Unterschied zwischen den Versionen

 
(Eine dazwischenliegende Version desselben Benutzers wird nicht angezeigt)
Zeile 431: Zeile 431:
:'''Input: 6,6'''<br>
:'''Input: 6,6'''<br>
:Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing.
:Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing.
:It takes 5F to switch from a dash to a block / into neutral state.
:Dashes have some startup and recovery, see [[The King of Fighters XI: Advanced System Mechanics]] for details.
:It is possible to cancel the dash into front jumps, attacks, special moves or rolls before those 5F have passed. Note: to perform a back roll during a dash, [4] must have been held 1F before the back roll already.
:Front jumps & front small jumps automatically become super jumps / hyperhops when done from a dash.
:Cancelling a dash into up- or back jump / small jump does not work, the recovery comes into effect first.


==Backdash (バックステップ)==
==Backdash (バックステップ)==
19.071

Bearbeitungen