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*Meaty unblockables on incoming (eg. Ryo 632146D, silber 23236K) are banned. Note: those are allowed on enemy wakeup (since wakeup allows reversals, unlike incoming). | *Meaty unblockables on incoming (eg. Ryo 632146D, silber 23236K) are banned. Note: those are allowed on enemy wakeup (since wakeup allows reversals, unlike incoming). | ||
*Vanessa 623C juggle limit = 5 times in succession | *Vanessa 623C juggle limit = 5 times in succession | ||
*All character freeze & camera glitch bugs are banned (eg. with Hayate) | *All character freeze & camera glitch bugs are banned (eg. with Hayate). Note that shifting Whip's 236236P 2nd to last hit against an airborne opponent is allowed if the combo is continued immediately. | ||
*Time Unlock characters are allowed (Adelheid, Gai, Hayate, Jazu, Silber) | *Time Unlock characters are allowed (Adelheid, Gai, Hayate, Jazu, Silber) | ||
*Shion & Magaki are banned (only matters for console) | *Shion & Magaki are banned (only matters for console) | ||
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:"Blown Off", the E-button (otherwise known as CD), causes a small launch on hit that can be comboed from on counter hit only. There is no crouching version of E, but a jumping version exists. All standing E attacks can be cancelled into special moves. | :"Blown Off", the E-button (otherwise known as CD), causes a small launch on hit that can be comboed from on counter hit only. There is no crouching version of E, but a jumping version exists. All standing E attacks can be cancelled into special moves. | ||
==Dash == | ==Dash (ダッシュ)== | ||
:'''Input: 6,6'''<br> | :'''Input: 6,6'''<br> | ||
:Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing. | :Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing. | ||
: | :Dashes have some startup and recovery, see [[The King of Fighters XI: Advanced System Mechanics]] for details. | ||
: | |||
==Backdash (バックステップ)== | ==Backdash (バックステップ)== | ||
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===Super Jump=== | ===Super Jump=== | ||
:'''Input: tap 1/2/3, then 7/8/9''' | :'''Input: tap 1/2/3, then 7/8/9''' | ||
:travels further than regular jump. | :travels further than regular jump, but have the same duration. | ||
===Small Jump=== | ===Small Jump=== | ||
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:'''Input:: 1/2/3, then tap 7/8/9''' | :'''Input:: 1/2/3, then tap 7/8/9''' | ||
:For a hyper hop, input any down motion, then tap and let go of the up-motion within 4 Frames. | :For a hyper hop, input any down motion, then tap and let go of the up-motion within 4 Frames. | ||
:Hyper Hops travel further than Small Jumps. | :Hyper Hops travel further than Small Jumps, but have the same duration. | ||
:Hyper Hop attacks are automatically in counter hit state. | :Hyper Hop attacks are automatically in counter hit state. | ||
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:Taunts can be performed by pushing START (on arcade) or using the taunt button (console). | :Taunts can be performed by pushing START (on arcade) or using the taunt button (console). | ||
:Taunts give exactly 1/7th of a stock to your opponent (16/112 units). | :Taunts give exactly 1/7th of a stock to your opponent (16/112 units). | ||
= System (Gauges & Match Flow) = | = System (Gauges & Match Flow) = | ||
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===Places to play KOFXI at=== | ===Places to play KOFXI at=== | ||
[https://docs.google.com/spreadsheets/d/1XoVsA3t39TyZDvmGgyJOCVasI_PCxHSDa2DuiJqGv6A/edit#gid=0 A list by kofxi_bot] | [https://docs.google.com/spreadsheets/d/1XoVsA3t39TyZDvmGgyJOCVasI_PCxHSDa2DuiJqGv6A/edit#gid=0 A list by kofxi_bot], slightly outdated | ||
===World List of KOFXI Players=== | ===World List of KOFXI Players=== |
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