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:Airborne on the 1st Frame and can therefore be used as a reversal - you will still get hit, but flip out of a potential combo. | :Airborne on the 1st Frame and can therefore be used as a reversal - you will still get hit, but flip out of a potential combo. | ||
:It is possible to input certain air special moves during a backdash (character specific). | :It is possible to input certain air special moves during a backdash (character specific). | ||
==Jumps== | ==Jumps== |
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