The King of Fighters XI: Unterschied zwischen den Versionen

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:Characters that come in after a KO have very brief landing recovery. They cannot do anything other than to block on the first frame of landing (see also [[The_King_of_Fighters_XI:_Advanced_System_Mechanics#.22Guard_Only.22_Frames_.26_Forced_Actions_.28.E5.BC.B7.E5.88.B6.E7.A1.AC.E7.9B.B4.29|here]]).
:Characters that come in after a KO have very brief landing recovery. They cannot do anything other than to block on the first frame of landing (see also [[The_King_of_Fighters_XI:_Advanced_System_Mechanics#.22Guard_Only.22_Frames_.26_Forced_Actions_.28.E5.BC.B7.E5.88.B6.E7.A1.AC.E7.9B.B4.29|here]]).
:Certain characters do not suffer from the 1F landing recovery and can act immediately (which is likely unintended): Kula, Ryo, Jenet and Hayate
:Certain characters do not suffer from the 1F landing recovery and can act immediately (which is likely unintended): Kula, Ryo, Jenet and Hayate
:While throws are blocked for 3F on wakeup (see [[The_King_of_Fighters_XI:_Advanced_System_Mechanics#Advanced_Throw_Rules|here]]), this does not apply to landing from a DOWN!, which means that you can try to throw right after your 1F landing recovery has passed. This is a valid defensive strategy if you expect your opponent to miss his meaty timing and an automatic option select with a high guard if you hold back while attempting to throw (and will also cover the recovery frame, since it allows guarding). This loses to meaty lows, crossup jump attacks and attacks from outside of throw range.
:While throws are blocked for 3F on wakeup (see [[The_King_of_Fighters_XI:_Advanced_System_Mechanics#Advanced_Throw_Rules|here]]), this does not apply to landing from a DOWN!, which means that you can try to throw right after your 1F landing recovery has passed. This is a valid defensive strategy if you expect your opponent to miss their meaty timing and an automatic option select with a high guard if you hold back while attempting to throw (and will also cover the recovery frame, since it allows guarding). This loses to meaty lows, crossup jump attacks and attacks from outside of throw range.
:Certain attacks become unblockable when done meaty in KOFXI, which can be abused on incoming - this is banned in all tournaments and frowned upon in casuals. Incomplete list taken from [http://dmmbrage.blog.jp/archives/36026057.html this source]: Oswald 3A, Ash 5D(f), Griffon 5D(c), Kula 236P, Vanessa Puncher Upper (2nd Hit), Shen & Momoko 2D, Mary LDM, Clark 41236,41236K, Geese 5D(f), Tung 5D(f), Mr. Big 5C(f) 2nd hit, Robert 5E & j.E.
:Certain attacks become unblockable when done meaty in KOFXI, which can be abused on incoming - this is banned in all tournaments and frowned upon in casuals. Incomplete list taken from [http://dmmbrage.blog.jp/archives/36026057.html this source]: Oswald 3A, Ash 5D(f), Griffon 5D(c), Kula 236P, Vanessa Puncher Upper (2nd Hit), Shen & Momoko 2D, Mary LDM, Clark 41236,41236K, Geese 5D(f), Tung 5D(f), Mr. Big 5C(f) 2nd hit, Robert 5E & j.E.


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