The King of Fighters XI: Unterschied zwischen den Versionen

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:''Costs 2 Skill Gauges''<br>
:''Costs 2 Skill Gauges''<br>
:Immediately tags out the character, to the 2nd or 3rd character, even if they are getting hit
:Immediately tags out the character, to the 2nd or 3rd character, even if they are getting hit
:The character coming in is invulnerable & does an automatic attack with a large hitbox
:The character coming in does an automatic attack with a large, unblockable hitbox
:The attack the character is making is unblockable, deals small damage and cannot kill
:The attack deals small damage and cannot kill
:Despite the invulnerability & hitbox, saving shifts can lose to counters & specific invulnerable moves
:Despite the good hitbox, saving shifts can lose to counters & specific invulnerable moves
:If the attack hits on counter hit, a followup combo is possible, eg. K' 236236P or Gato jump D > runup > 236236B
:If the attack hits on counter hit, a followup combo is possible, eg. K' 236236P or Gato jump D > runup > 236236B
:Saving Shifts only work if the character was getting hit standing, not while getting juggled. It is therefore important to immmediately launch a dizzied opponent if the opponent has access to saving shift.
:Saving Shifts only work if the character was getting hit standing, not while getting juggled. It is therefore important to immmediately launch a dizzied opponent if the opponent has access to saving shift.
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