The King of Fighters XI: Unterschied zwischen den Versionen

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:The Judgement Indicator decides who wins if it comes to a time out.
:The Judgement Indicator decides who wins if it comes to a time out.
:Contrary to other games, in KOFXI, the player with more health does NOT automatically win in this case of a time out.
:Contrary to other games, in KOFXI, the player with more health does '''NOT''' automatically win in this case of a time out.
:Hits that connect &  KOs tilt the JI towards the player who performed them.
:Hits that connect &  KOs tilt the JI towards the player who performed them.
:The Leader generates 50% more Judgement with their hits. ''Note: contrary to old information, getting hit or losing your Leader does not decrease JI more than normal).
:The '''Leader''' generates '''50% more''' Judgement with their hits. ''Note: contrary to old information, getting hit or losing your Leader does not decrease JI more than normal).
:If a draw occurs, the player who still has their leader wins. If both players do or do not have a leader, a draw occurs and both lose.
:If a draw occurs, the player who still has their leader wins. If both players do or do not have a leader, a draw occurs and both lose.
:Note: since KOs tilt the JI a lot, it is important to save characters on low health as much as possible. This also has the added benefit of still having characters left for shift combos.
:Note: since KOs tilt the JI a lot, it is important to save characters on low health as much as possible. This also has the added benefit of still having characters left for shift combos.
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