The King of Fighters XI: Unterschied zwischen den Versionen

K
Zeile 562: Zeile 562:
:On PS2, a character can have 0/112 life and will therefore need to have received a total of 113 damage to go K.O.
:On PS2, a character can have 0/112 life and will therefore need to have received a total of 113 damage to go K.O.


There are 3 HP-thresholds that trigger damage multipliers to come into effect:
There are 3 HP-thresholds that trigger damage multipliers (= damage reduction) to come into effect:
*Between 100% (112HP) & 40% (44HP): '''1.0x''' damage (normal damage)
*Between 100% (112HP) & 40% (44HP): '''1.0x''' damage (normal damage)
*Between 39% (43HP) and 15% (16HP) : '''0.75x''' damage
*Between 39% (43HP) and 15% (16HP) : '''0.75x''' damage
19.071

Bearbeitungen