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K (→Life Bar) |
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Zeile 562: | Zeile 562: | ||
:On PS2, a character can have 0/112 life and will therefore need to have received a total of 113 damage to go K.O. | :On PS2, a character can have 0/112 life and will therefore need to have received a total of 113 damage to go K.O. | ||
There are 3 HP-thresholds that trigger damage multipliers to come into effect: | There are 3 HP-thresholds that trigger damage multipliers (= damage reduction) to come into effect: | ||
*Between 100% (112HP) & 40% (44HP): '''1.0x''' damage (normal damage) | *Between 100% (112HP) & 40% (44HP): '''1.0x''' damage (normal damage) | ||
*Between 39% (43HP) and 15% (16HP) : '''0.75x''' damage | *Between 39% (43HP) and 15% (16HP) : '''0.75x''' damage |
Bearbeitungen