The King of Fighters XI: Unterschied zwischen den Versionen

Zeile 544: Zeile 544:
'''5'''[[bild:kofxi_Super_gauge_5.png]]<br>
'''5'''[[bild:kofxi_Super_gauge_5.png]]<br>
:One bar of Super Gauge consists of 112 units / 144px
:One bar of Super Gauge consists of 112 units / 144px
:If all of the player's characters are alive, the maximum stock number is 3
:If all of the player's characters are alive, the maximum stock number is '''3'''
:Every KOed character in the player's team adds 1 more max super stock, up to a total of 5.
:Every KOed character in the player's team adds 1 more max super stock, up to a total of '''5'''.
:Additionaly, whenever one of the player's characters is KOed, one super stock is instantly filled up.
:Additionaly, whenever one of the player's characters is KOed, one super stock is instantly filled up.
:The bar fills when damage is done or received, or when a special move is used (regardless of whether it hits).
:The bar fills when damage is done or received, or when a special move is used (regardless of whether it hits).
:Attacks blocked by the opponent only give 25% of their meter build value
:Attacks blocked by the opponent only give '''25%''' of their meter build value
:Attacks that hit the player or that the player blocks give exactly 1 unit of Meter per hit. This means that getting hit by multi-hit attacks generally gives way more meter than getting hit by single attacks, which should be kept in mind when constructing combos.
:Attacks that hit the player or that the player blocks give exactly '''1''' unit of Meter per hit. This means that getting hit by multi-hit attacks generally gives way more meter than getting hit by single attacks, which should be kept in mind when constructing combos.


===Super & Dream Cancel===
===Super & Dream Cancel===
19.071

Bearbeitungen