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'''5'''[[bild:kofxi_Super_gauge_5.png]]<br> | '''5'''[[bild:kofxi_Super_gauge_5.png]]<br> | ||
:One bar of Super Gauge consists of 112 units / 144px | :One bar of Super Gauge consists of 112 units / 144px | ||
:If all of the player's characters are alive, the maximum stock number is 3 | :If all of the player's characters are alive, the maximum stock number is '''3''' | ||
:Every KOed character in the player's team adds 1 more max super stock, up to a total of 5. | :Every KOed character in the player's team adds 1 more max super stock, up to a total of '''5'''. | ||
:Additionaly, whenever one of the player's characters is KOed, one super stock is instantly filled up. | :Additionaly, whenever one of the player's characters is KOed, one super stock is instantly filled up. | ||
:The bar fills when damage is done or received, or when a special move is used (regardless of whether it hits). | :The bar fills when damage is done or received, or when a special move is used (regardless of whether it hits). | ||
:Attacks blocked by the opponent only give 25% of their meter build value | :Attacks blocked by the opponent only give '''25%''' of their meter build value | ||
:Attacks that hit the player or that the player blocks give exactly 1 unit of Meter per hit. This means that getting hit by multi-hit attacks generally gives way more meter than getting hit by single attacks, which should be kept in mind when constructing combos. | :Attacks that hit the player or that the player blocks give exactly '''1''' unit of Meter per hit. This means that getting hit by multi-hit attacks generally gives way more meter than getting hit by single attacks, which should be kept in mind when constructing combos. | ||
===Super & Dream Cancel=== | ===Super & Dream Cancel=== |
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