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:The Judgement Indicator decides who wins if it comes to a time out. | :The Judgement Indicator decides who wins if it comes to a time out. | ||
:Contrary to other games, in KOFXI, the player with more health does NOT automatically win in this case of a time out. | :Contrary to other games, in KOFXI, the player with more health does NOT automatically win in this case of a time out. | ||
:Hits that connect | :Hits that connect & KOs tilt the JI towards the player who performed them. | ||
: | :The Leader generates 50% more Judgement with their hits. ''Note: contrary to old information, getting hit or losing your Leader does not decrease JI more than normal). | ||
:If a draw occurs, the player who still has their leader wins. If both players do or do not have a leader, a draw occurs and both lose. | :If a draw occurs, the player who still has their leader wins. If both players do or do not have a leader, a draw occurs and both lose. | ||
:Note: since KOs tilt the JI a lot, it is important to save characters on low | :Note: since KOs tilt the JI a lot, it is important to save characters on low health as much as possible. This also has the added benefit of still having characters left for shift combos. | ||
==KO (DOWN!)== | ==KO (DOWN!)== |
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