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(→Throws) |
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:Simultaneous pressing of C+D does not work to break throws | :Simultaneous pressing of C+D does not work to break throws | ||
:However, C~D or D~C works, so you can cover both throw types without having to commit to one. | :However, C~D or D~C works, so you can cover both throw types without having to commit to one. | ||
:Note: if both players attempt to throw on the same frame, their C or D attacks will come out instead. This means that characters with a fast C/D have an advantage in these situations. | |||
==Rolls & Guard Cancels== | ==Rolls & Guard Cancels== |
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