The King of Fighters XI: Unterschied zwischen den Versionen

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:Simultaneous pressing of C+D does not work to break throws
:Simultaneous pressing of C+D does not work to break throws
:However, C~D or D~C works, so you can cover both throw types without having to commit to one.
:However, C~D or D~C works, so you can cover both throw types without having to commit to one.
:Note: if both players attempt to throw on the same frame, their C or D attacks will come out instead. This means that characters with a fast C/D have an advantage in these situations.


==Rolls & Guard Cancels==
==Rolls & Guard Cancels==
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