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===Down! Landing Recovery=== | ===Down! Landing Recovery=== | ||
:Characters that come in after a KO have very brief landing recovery. They cannot do anything other than to block on the 1. Frame of landing (see also ""Guard Only" Frames & Forced Actions (強制硬直)" in [[The King of Fighters XI: Advanced System Mechanics]]. Exceptions: Kula, Ryo, Jenet and Hayate - these characters can act immediately upon landing (this is likely unintended). | :Characters that come in after a KO have very brief landing recovery. They cannot do anything other than to block on the 1. Frame of landing (see also ""Guard Only" Frames & Forced Actions (強制硬直)" in [[The King of Fighters XI: Advanced System Mechanics]]. Exceptions: Kula, Ryo, Jenet and Hayate - these characters can act immediately upon landing (this is likely unintended). | ||
:Certain attacks become unblockable when done meaty in KOFXI, which can be abused on incoming - this is banned in all tournaments and frowned upon in casuals. Incomplete list taken from [http://dmmbrage.blog.jp/archives/36026057.html this source]: Oswald 3A, Ash 5D(f), Griffon 5D(c), Kula 236P, Vanessa Puncher Upper (2nd Hit), Shen & Momoko 2D, Mary LDM, Clark 41236,41236K | :Certain attacks become unblockable when done meaty in KOFXI, which can be abused on incoming - this is banned in all tournaments and frowned upon in casuals. Incomplete list taken from [http://dmmbrage.blog.jp/archives/36026057.html this source]: Oswald 3A, Ash 5D(f), Griffon 5D(c), Kula 236P, Vanessa Puncher Upper (2nd Hit), Shen & Momoko 2D, Mary LDM, Clark 41236,41236K, Geese 5D(f), Tung 5D(f), Mr. Big 5C(f) 2nd hit. | ||
=Advanced System Mechanics= | =Advanced System Mechanics= |
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