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K (→Life Bar) |
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Zeile 531: | Zeile 531: | ||
:On Arcade, a character goes K.O. when on 0/112 life. | :On Arcade, a character goes K.O. when on 0/112 life. | ||
:On PS2, a character can have 0/112 life and will therefore need to have received a total of 113 damage to go K.O. | :On PS2, a character can have 0/112 life and will therefore need to have received a total of 113 damage to go K.O. | ||
There are 3 HP-thresholds that trigger damage multipliers to come into effect: | |||
*Between 100% (112HP) & 40% (44HP): 1.0x damage (normal damage) | *Between 100% (112HP) & 40% (44HP): 1.0x damage (normal damage) | ||
*Between 39% (43HP) and 15% (16HP) : 0.75x damage | *Between 39% (43HP) and 15% (16HP) : 0.75x damage |
Bearbeitungen