The King of Fighters XI: Unterschied zwischen den Versionen

K
Zeile 531: Zeile 531:
:On Arcade, a character goes K.O. when on 0/112 life.
:On Arcade, a character goes K.O. when on 0/112 life.
:On PS2, a character can have 0/112 life and will therefore need to have received a total of 113 damage to go K.O.
:On PS2, a character can have 0/112 life and will therefore need to have received a total of 113 damage to go K.O.
:There are 3 HP-thresholds that trigger damage multipliers to come into effect:
 
There are 3 HP-thresholds that trigger damage multipliers to come into effect:
*Between 100% (112HP) & 40% (44HP): 1.0x damage (normal damage)
*Between 100% (112HP) & 40% (44HP): 1.0x damage (normal damage)
*Between 39% (43HP) and 15% (16HP) : 0.75x damage
*Between 39% (43HP) and 15% (16HP) : 0.75x damage
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