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(→Jumps) |
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===Small Jump=== | ===Small Jump=== | ||
:'''Input: tap 7/8/9''' | :'''Input: tap 7/8/9''' | ||
:For a small jump, tap the motion and let go within 4 Frames. | |||
:Small jump attacks are automatically in counter hit state. | :Small jump attacks are automatically in counter hit state. | ||
===Hyper Hop=== | ===Hyper Hop=== | ||
:'''Input:: 1/2/3, then tap 7/8/9''' | :'''Input:: 1/2/3, then tap 7/8/9''' | ||
:For a hyper hop, push any down motion, then tap and let go of the up-motion within 4 Frames. | |||
:Hyper Hops travel further than Small Jumps. | :Hyper Hops travel further than Small Jumps. | ||
:Hyper Hop attacks are automatically in counter hit state. | :Hyper Hop attacks are automatically in counter hit state. |
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