The King of Fighters XI: Unterschied zwischen den Versionen

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:4F Landing recovery, 10F for Duck King, K' & Shion
:4F Landing recovery, 10F for Duck King, K' & Shion
:Landing recovery can be cut in several ways, please see "Advanced System Mechanics"
:Landing recovery can be cut in several ways, please see "Advanced System Mechanics"
:If not doing an air attack that connects, it is possible to land behind opponents depending on which character you shift in (character specific, see further below for a list).
:If not doing an air attack that connects, it is possible to land behind opponents depending on which character you shift in (character specific, see "Advanced System Mechanics" for a list).
:It is possible to crossup opponents in the corner when using Quick Shift (see further below).
:It is possible to crossup opponents in the corner when using Quick Shift (see "Advanced System Mechanics").


===Saving Shift (セービングシフト)===
===Saving Shift (セービングシフト)===
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