The King of Fighters XI: Unterschied zwischen den Versionen

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===Character unlock guide===
===Character unlock guide===
todo
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5;" width="500pt"
|+ Character Unlock Guide (PS2)
! colspan="2" style="background:#d6d6c2;" | '''System'''
|-
| style="background-color:#F9F9F9;" |'''Arcade mode tips'''
| style="background-color:#F9F9F9;" style="text-align: left;" |In the options menu, set CPU Level = 1, 2P Defense = 1, 1P Skill Gauge = Max to make things easier.
|-
| style="background-color:#F9F9F9;" |'''Adelheid'''
| style="background-color:#F9F9F9;" style="text-align: left;" |Beat him in Arcade mode. Do not use DMs or LDMs to finish characters.
|-
| style="background-color:#F9F9F9;" |'''Gai'''
| style="background-color:#F9F9F9;" style="text-align: left;"  |Beat him in Arcade mode. Use 1 LDM to finish characters, not more.
|-
| style="background-color:#F9F9F9;" |'''Hayate'''
| style="background-color:#F9F9F9;" style="text-align: left;"  |Beat him in Arcade mode. Use at least 2 LDMs to finish characters.
|-
| style="background-color:#F9F9F9;" |'''Silber & Jazu'''
| style="background-color:#F9F9F9;" style="text-align: left;"  |Beat each of them in arcade mode (appear randomly, same condition). Finish at least 6 characters with DMs. Do not lose a character.
|-
| style="background-color:#F9F9F9;" |'''Shion'''
| style="background-color:#F9F9F9;" style="text-align: left;"  |Beat challenge 5.
|-
| style="background-color:#F9F9F9;" |'''Hotaru'''
| style="background-color:#F9F9F9;" style="text-align: left;"  |Beat challenge 6.
|-
| style="background-color:#F9F9F9;" |'''Robert'''
| style="background-color:#F9F9F9;" style="text-align: left;"  |Beat challenge 10. Tip: Use [2],4B on reaction to doge all low fireballs. Block double strike.
|-
| style="background-color:#F9F9F9;" |'''Hotaru'''
| style="background-color:#F9F9F9; text-align: left;" |Beat challenge 15.
|-
| style="background-color:#F9F9F9;" |'''Mai Shiranui'''
| style="background-color:#F9F9F9; text-align: left;" |Beat Challenge 20.
|-
| style="background-color:#F9F9F9;" |'''Mr. Big'''
| style="background-color:#F9F9F9; text-align: left;" |Beat Challenge 35.
|-
| style="background-color:#F9F9F9;" |'''Geese'''
| style="background-color:#F9F9F9; text-align: left;" |Beat Challenge 40. Tip: build meter with the j.X>5C>63214A combo to have 1 or 2 stocks, then super cancel the high counter into (EX) raging storm with 1,63214,1,X (this motion is required because of the side switch).
|-
|}


===Arranged Balancing===
===Arranged Balancing===
19.105

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