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==Stun Gauge== | ==Stun Gauge== | ||
[[bild:kofxi_stun_gauge.png]]<br> | [[bild:kofxi_stun_gauge.png]]<br> | ||
:The Stun Gauge | ===Increase / Decrease=== | ||
:The Stun Gauge decreases when the player is hit | |||
:The Stun Gauge slowly increases over time if not getting hit | :The Stun Gauge slowly increases over time if not getting hit | ||
:After having been stunned, the stun gauge does not increase for ~6 seconds | |||
:''Note: Using shift combos with 2 shifts against standing opponents almost always guarantees a stun combo. Deciding when to use shift stock to attack and when to better save if to safety shift is therefore a vital aspect of KOFXI's gameplay.'' | |||
===Getting Stunned=== | |||
:Once the Stun Gauge is empty, the character is stunned | :Once the Stun Gauge is empty, the character is stunned | ||
:Mashing buttons & shaking the stick reduces the stun time | :A character that is stunned is immediately knocked down. Juggling the character further in this state is not possible. | ||
:The stun gauge consists of 112 units | ===Escaping Stun=== | ||
:Mashing buttons & shaking the stick reduces the stun time | |||
:This only works once the character is standing. | |||
===Stun Values=== | |||
:The stun gauge consists of 112 units. | |||
:Characters have stun modifiers that increase or decrease the stun damage they receive (see below) | :Characters have stun modifiers that increase or decrease the stun damage they receive (see below) | ||
:Randomness is applied to stun damage, between +0 and -2 points compared to the value listed for each attack on the character pages. | :Randomness is applied to stun damage, between +0 and -2 points compared to the value listed for each attack on the character pages. | ||
:The randomness works the same way for longer combos (the -2 does not add up, the final result will vary between 3 values: +0, -1, -2). | :The randomness works the same way for longer combos (the -2 does not add up, the final result will vary between 3 values: +0, -1, -2). | ||
==Guard Gauge== | ==Guard Gauge== |
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