The King of Fighters XI: Unterschied zwischen den Versionen

K
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= System (Input) =
= System (Input) =
==Dash ==
==Dash ==
:'''Input: 66'''<br>
:'''Input: 6,6'''<br>
:Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing.
:Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing.
:It takes 5F to switch from a dash to a block / into neutral state.
:It takes 5F to switch from a dash to a block / into neutral state.
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==Backdash (バックステップ)==
==Backdash (バックステップ)==
:'''Input: 44'''
:'''Input: 4,4'''
:Airborne on the 1st Frame and can therefore be used as a reversal - the player will still get hit, but flip out of a potential combo.
:Airborne on the 1st Frame and can therefore be used as a reversal - the player will still get hit, but flip out of a potential combo.


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