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K (→System (Input)) |
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= System (Input) = | = System (Input) = | ||
==Dash == | ==Dash == | ||
:'''Input: | :'''Input: 6,6'''<br> | ||
:Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing. | :Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing. | ||
:It takes 5F to switch from a dash to a block / into neutral state. | :It takes 5F to switch from a dash to a block / into neutral state. | ||
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==Backdash (バックステップ)== | ==Backdash (バックステップ)== | ||
:'''Input: | :'''Input: 4,4''' | ||
:Airborne on the 1st Frame and can therefore be used as a reversal - the player will still get hit, but flip out of a potential combo. | :Airborne on the 1st Frame and can therefore be used as a reversal - the player will still get hit, but flip out of a potential combo. | ||
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