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K (→Backdash) |
K (→Dash) |
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Zeile 317: | Zeile 317: | ||
= System (Input) = | = System (Input) = | ||
==Dash == | ==Dash == | ||
:'''Input: 66'''<br> | |||
: | :Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing. | ||
:It takes 5F to switch from a dash to a block / into neutral state. | :It takes 5F to switch from a dash to a block / into neutral state. | ||
:It is possible to cancel the dash into front jumps, attacks, special moves or rolls before those 5F have passed. | :It is possible to cancel the dash into front jumps, attacks, special moves or rolls before those 5F have passed. | ||
: | :Front jumps & front small jumps automatically become super jumps / hyperhops when done from a dash. | ||
:Cancelling a dash into up- or back jump / small jump does not work, the recovery comes into effect | :Cancelling a dash into up- or back jump / small jump does not work, the recovery comes into effect | ||
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