The King of Fighters XI: Unterschied zwischen den Versionen

K
Zeile 507: Zeile 507:
KOFXI is the first KOF with a "modern" input engine.<br>
KOFXI is the first KOF with a "modern" input engine.<br>
This means that the input buffer is much larger and inputs are generally easier and more lenient than in older KOFs. Additionally, the "KOF 4 Frames" of the older games have finally been removed (eg. in KOF98, 4 Frames after a Button press, it was still possible to give a directional input to change eg. a standing to a crouching normal or a throw, which is very annoying - good riddance).<br>
This means that the input buffer is much larger and inputs are generally easier and more lenient than in older KOFs. Additionally, the "KOF 4 Frames" of the older games have finally been removed (eg. in KOF98, 4 Frames after a Button press, it was still possible to give a directional input to change eg. a standing to a crouching normal or a throw, which is very annoying - good riddance).<br>
'''Examples of Shortcuts that are possible with the KOFXI-input:'''
'''Examples of Shortcuts that are possible with the KOFXI-input:'''
*2363214X-Super can also be done with 236236,4X or 23634X or 236,214X. The same works for 2141236X-Supers.
*2363214X-Super can also be done with 236236,4X or 23634X or 236,214X. The same works for 2141236X-Supers.
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