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KOFXI is the first KOF with a "modern" input engine.<br> | KOFXI is the first KOF with a "modern" input engine.<br> | ||
This means that the input buffer is much larger and inputs are generally easier and more lenient than in older KOFs. Additionally, the "KOF 4 Frames" of the older games have finally been removed (eg. in KOF98, 4 Frames after a Button press, it was still possible to give a directional input to change eg. a standing to a crouching normal or a throw, which is very annoying - good riddance).<br> | This means that the input buffer is much larger and inputs are generally easier and more lenient than in older KOFs. Additionally, the "KOF 4 Frames" of the older games have finally been removed (eg. in KOF98, 4 Frames after a Button press, it was still possible to give a directional input to change eg. a standing to a crouching normal or a throw, which is very annoying - good riddance).<br> | ||
'''Examples of Shortcuts that are possible with the KOFXI-input:''' | '''Examples of Shortcuts that are possible with the KOFXI-input:''' | ||
*2363214X-Super can also be done with 236236,4X or 23634X or 236,214X. The same works for 2141236X-Supers. | *2363214X-Super can also be done with 236236,4X or 23634X or 236,214X. The same works for 2141236X-Supers. |
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