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'''Jump Startup & 2F-Jump'''<br> | '''Jump Startup & 2F-Jump'''<br> | ||
: | :4F Startup (airborne F5) | ||
:Jump startup is invulnerable to throws | :Jump startup is invulnerable to throws | ||
:Executing an attack after a jump as early as possible reduces jump startup to | :Executing an attack after a jump as early as possible reduces jump startup to 1F, which makes the character airborne on F2. (so-called "2F-Jump"). This trick is essential to escape specific blockstrings that would otherwise not allow jumping out. | ||
'''Attacks during Small Jump / Normal Jump'''<br> | '''Attacks during Small Jump / Normal Jump'''<br> |
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