The King of Fighters XI: Unterschied zwischen den Versionen

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'''Jump Startup & 2F-Jump'''<br>
'''Jump Startup & 2F-Jump'''<br>
:5F Startup
:4F Startup (airborne F5)
:Jump startup is invulnerable to throws
:Jump startup is invulnerable to throws
:Executing an attack after a jump as early as possible reduces jump startup to 2F (so-called "2F-Jump"). This trick is essential to escape specific blockstrings that would otherwise not allow jumping out.
:Executing an attack after a jump as early as possible reduces jump startup to 1F, which makes the character airborne on F2. (so-called "2F-Jump"). This trick is essential to escape specific blockstrings that would otherwise not allow jumping out.


'''Attacks during Small Jump / Normal Jump'''<br>
'''Attacks during Small Jump / Normal Jump'''<br>
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