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[[bild:superfreeze.gif]]<br> | [[bild:superfreeze.gif]]<br> | ||
:Super Freeze duration: 28F | :Super Freeze duration: 28F | ||
:F1: | :F1: First super startup frame. Player character becomes invulnerable. Opponent can still act fully. | ||
:F2: | :F2: Player & opponent freeze | ||
:F3: "Black Screen" effect starts | :F3: "Black Screen" effect starts | ||
:F29: Freeze ends. Player character's move usually continues on this frame (there are exceptions where this occurs earlier). Opponent can act again. If the opponent issued an attack on F1, then the attack continues on | :F29: Freeze ends. Player character's move usually continues on this frame (there are exceptions where this occurs earlier). Opponent can act again. If the opponent issued an attack on F1, then the attack continues on this frame. If an opponent buffered anything during Super Freeze, it will start to come out on this frame. | ||
:F31: The "Black Screen" effect ends. | :F31: The "Black Screen" effect ends. | ||
:Note: if the opponent was moving on F1, eg. by jumping, the movement will continue until F4, and finally freeze on F5. This is inconsistent with how attacks are handled (they freeze on F2). | :Note: if the opponent was moving on F1, eg. by jumping, the movement will continue until F4, and finally freeze on F5. This is inconsistent with how attacks are handled (they freeze on F2). |
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