The King of Fighters XI: Unterschied zwischen den Versionen

K
Zeile 536: Zeile 536:
:If a character is hit during the startup of a crouching attack, they immediately stand up.
:If a character is hit during the startup of a crouching attack, they immediately stand up.
:If a character is hit while crouching, standing up afterwards takes an additional frame. As an effect of this, attempting to immediately roll after having gotten hit this way triggers an attack instead of the roll. Special Moves or Backdashes do work as reversals in these cases though (''note: this information has been taken from Hartheon and needs confirmation'').
:If a character is hit while crouching, standing up afterwards takes an additional frame. As an effect of this, attempting to immediately roll after having gotten hit this way triggers an attack instead of the roll. Special Moves or Backdashes do work as reversals in these cases though (''note: this information has been taken from Hartheon and needs confirmation'').


'''1F "Invulnerability" during hit stun recovery'''<br>
'''1F "Invulnerability" during hit stun recovery'''<br>
Zeile 584: Zeile 585:
'''Crouch / Stand rules during stun:'''<br>
'''Crouch / Stand rules during stun:'''<br>
If a character was crouching when they got stunned, they will still be crouching after stun, even though the "stun" animation looks like they are standing. This even happens if the character was juggled during the combo that stunned them. It is important to keep this in mind with eg. Ryo (who has an LDM that stuns), because his 646P tends to whiff on crouchers.
If a character was crouching when they got stunned, they will still be crouching after stun, even though the "stun" animation looks like they are standing. This even happens if the character was juggled during the combo that stunned them. It is important to keep this in mind with eg. Ryo (who has an LDM that stuns), because his 646P tends to whiff on crouchers.


'''Crouch / Stand rules during block hit stop:'''<br>
'''Crouch / Stand rules during block hit stop:'''<br>
19.105

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