The King of Fighters XI: Unterschied zwischen den Versionen

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Keine Bearbeitungszusammenfassung
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:''Costs 1 Shift Stock''<br>
:''Costs 1 Shift Stock''<br>
:Certain Special Moves can be super cancelled. The same rule applies to certain Supers: some can be dream cancelled into the leader's LDM.
:Certain Special Moves can be super cancelled. The same rule applies to certain Supers: some can be dream cancelled into the leader's LDM.


== System (Gauges) ==
== System (Gauges) ==
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:Characters that come in after a KO cannot do anything other than to block on the 1. Frame of landing. Exceptions: Kula, Ryo, Jenet and Hayate (likely Bugs).
:Characters that come in after a KO cannot do anything other than to block on the 1. Frame of landing. Exceptions: Kula, Ryo, Jenet and Hayate (likely Bugs).
:Certain attacks become unblockable when done meaty in KOFXI, which can be abused on incoming - this is banned in all tournaments and frowned upon in casuals. Incomplete list taken from [http://dmmbrage.blog.jp/archives/36026057.html this source]: Oswald 3A, Ash 5D(f), Griffon 5D(c), Kula 236P, Vanessa Puncher Upper (2nd Hit), Shen & Momoko 2D, Mary LDM, Clark 41236,41236K
:Certain attacks become unblockable when done meaty in KOFXI, which can be abused on incoming - this is banned in all tournaments and frowned upon in casuals. Incomplete list taken from [http://dmmbrage.blog.jp/archives/36026057.html this source]: Oswald 3A, Ash 5D(f), Griffon 5D(c), Kula 236P, Vanessa Puncher Upper (2nd Hit), Shen & Momoko 2D, Mary LDM, Clark 41236,41236K


== System (advanced) ==
== System (advanced) ==
''Note by ATG: part of this segment is based on the [http://hartheon.web.fc2.com/neta.html japanese Hartheon-website] and [http://dmmbrage.blog.jp/archives/36026057.html this Wiki], the rest is individual research by Rock & me.''<br>
''Note by ATG: part of this segment is based on the [http://hartheon.web.fc2.com/neta.html japanese Hartheon-website] and [http://dmmbrage.blog.jp/archives/36026057.html this Wiki], the rest is individual research by Rock & me.''<br>
'''Damage'''
''Note: under construction!''
*There is randomized damage in KOFXI. More info soon.
*Supers can have different damage when done raw vs. as a Super- or Dream Cancel (ex. Ralf: 236236E deals 65 raw, 45 as a DC)
*Counter Hits deal extra damage, usually 30%, but there are exceptions (ex. Ralf: 236236E instant K.O.s on counter hit!)


'''Input Engine & Buffer'''<br>
'''Input Engine & Buffer'''<br>
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'''Counter Hits'''<br>
'''Counter Hits'''<br>
:Counter hits usually deal 30% more damage (there are exceptions - Ralf's LDM insta-kills on counter hit!)
*Counter Hits deal extra damage, usually 30%, but there are exceptions (ex. Ralf: 236236E instant K.O.s on counter hit!)
:Counter hits sometimes have special properties, eg. wall bounce
:Counter hits sometimes have special properties, eg. wall bounce
:Counter Hits occur during the Startup & Active time of...
:Counter Hits occur during the Startup & Active time of...
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