The King of Fighters XI: Unterschied zwischen den Versionen

KKeine Bearbeitungszusammenfassung
Zeile 527: Zeile 527:


'''Corner Crossups'''<br>
'''Corner Crossups'''<br>
Using a quick shift against a cornered opponent and then performing a standing attack with perfect timing can sometimes lead to your character ending up behind them, in the corner. The timing requirement for this is probably 1F. The standing attack should occur as fast as possible after landing. For the corner crossup to occur, it might be possible that the hit stop / hit back behavior of the opponent has to be in an exact specific frame the moment the player character lands - the causes are still unknown, even though there are some halfway reliable combos to trigger the bug (example: vanessa 236236P, QS on 2nd or 3rd hit to oswald, land, 5D > cornered 5D comes out sometimes).<br>
Using a quick shift on a cornered opponent can cause some issues. Upon landing, sometimes the player's inputs are reversed and they will get unwanted special moves. This is because your incoming character is briefly considered to be cornered when landing from a quick shift, which is likely due to a bug. The best way to avoid wrong inputs in these situations is to either input your motions at the last moment, right after landing, or to intentionally use weird motions that cover this issue (an example is to quick shift to geese and input 63124,63214E while falling to get a deadly rave - the regular motion will not work!).<br>
What this bug also leads is that sometimes, when using a quick shift against a cornered opponent, you can end up behind them in the corner. This can be provoked by a combination of performing a standing attack with perfect timing and landing during a specific frame of the opponent's hit stun. The timing requirement for this is probably 1F. The exact conditions are as of now speculation and observation - the causes are still unknown, even though there are some halfway reliable combos to trigger the bug (example: vanessa 236236P, QS on 2nd or 3rd hit to oswald, land, 5D > cornered 5D comes out sometimes).<br>


Sidenote: jumping attacks done close to the ground will first trigger the jumping attack, then the ground attack, both with just one button press! <br>
Sidenote: jumping attacks done close to the ground will first trigger the jumping attack, then the ground attack, both with just one button press! <br>
19.071

Bearbeitungen