The King of Fighters XI: Unterschied zwischen den Versionen

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'''Corner Crossups'''<br>
'''Corner Crossups'''<br>
Using a quick shift against a cornered opponent and then performing a standing attack with perfect timing can sometimes lead to your character ending up behind them, in the corner. The timing requirement for this is probably 1F. The standing attack should occur as fast as possible after landing. Sidenote: jumping attacks done close to the ground will first trigger the jumping attack, then the ground attack, both with just one button press! For the corner crossup to occur, it might be possible that the hit stop / hit back behavior of the opponent has to be in an exact specific frame the moment the player character lands - the causes are still unknown, even though there are some halfway reliable combos to trigger the bug (example: vanessa 236236P, QS on 2nd or 3rd hit to oswald, land, 5D > cornered 5D comes out sometimes).<br>
Using a quick shift against a cornered opponent and then performing a standing attack with perfect timing can sometimes lead to your character ending up behind them, in the corner. The timing requirement for this is probably 1F. The standing attack should occur as fast as possible after landing. For the corner crossup to occur, it might be possible that the hit stop / hit back behavior of the opponent has to be in an exact specific frame the moment the player character lands - the causes are still unknown, even though there are some halfway reliable combos to trigger the bug (example: vanessa 236236P, QS on 2nd or 3rd hit to oswald, land, 5D > cornered 5D comes out sometimes).<br>
 
Sidenote: jumping attacks done close to the ground will first trigger the jumping attack, then the ground attack, both with just one button press! <br>
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|[[Bild:kofxi_oswald_cross_01.jpg]]
|[[Bild:kofxi_oswald_cross_01.jpg]]
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