19.071
Bearbeitungen
K (→Versionen) |
Keine Bearbeitungszusammenfassung |
||
Zeile 8: | Zeile 8: | ||
}} | }} | ||
== | == Versions == | ||
Zeile 486: | Zeile 486: | ||
'''Landing Recovery'''<br> | '''Landing Recovery'''<br> | ||
:1 Frame. | :1 Frame. | ||
: | :It is possible to hit opponents in their landing recovery eg. with 2B. | ||
: | :If no attack has been performed in the air, it is possible to cancel the landing recovery into rolls (AB/4AB) & Special Moves. | ||
'''Landing Recovery | '''Landing Recovery after Quick Shift'''<br> | ||
Quick Shifting & doing no attack has added landing recovery. It is therefore advisable to always do an air attack while the character shifts in to reduce landing recovery, even if that attack is not supposed to hit. | |||
''' | '''Invulnerability during Wakeup'''<br> | ||
There is 1F invulnerability during wakeup (''note: this needs confirmation since it might be a translation mistake based on the 1 frame invulnerability during hit stun recovery''). | |||
'''Safe Jumps / Option Selects'''<br> | '''Safe Jumps / Option Selects'''<br> | ||
Like in other fighting games (and particularly like in other KOFs) it is possible to buffer a special move, throw or attack during a jump-in, in case the jump-in does not connect due to a reversal. If the opponent does not perform a reversal, the jump attack will connect normally and the extra input for whatever special move or attack was supposed to come out in the case of a reversal will simply not be performed due to the hit stop of the air attack. This option select is particularly good if a throw is put in after a jump attack, to beat wakeup rolls from opponents. An example input with oswald is: J.C, immediately 4D: in case the opponent rolled, the first 4D will trigger a throw. | |||
'''Super Freeze Input Buffer'''<br> | '''Super Freeze Input Buffer'''<br> | ||
It is possible to buffer inputs during super freezes. This is the preferred way to punish supers that are otherwise hard or impossible to punish on block. Example with Oswald vs Gato: 421D during Gato's 236236A super freeze to immediately counter after the super. | |||
'''Super Freeze Input Buffer | '''Super Freeze Input Buffer for rolls'''<br> | ||
Rollen sind ein Sonderfall - je nach dem, welchen zustand (stehend, duckend, laufend) der eigene Charakter hat, ändert sich das Bufferverhalten der Rolle im Super Freeze: | Rollen sind ein Sonderfall - je nach dem, welchen zustand (stehend, duckend, laufend) der eigene Charakter hat, ändert sich das Bufferverhalten der Rolle im Super Freeze: | ||
*'''Neutral:''' Man kann eine Rolle mit AB im Freeze buffern, aber NICHT mit 4AB oder 6AB, obwohl 6AB auch zur Front Roll führt! Will man 4AB benutzen, geht dies nur als Reversal. | *'''Neutral:''' Man kann eine Rolle mit AB im Freeze buffern, aber NICHT mit 4AB oder 6AB, obwohl 6AB auch zur Front Roll führt! Will man 4AB benutzen, geht dies nur als Reversal. |
Bearbeitungen