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|colspan="1" style="background:#000000;color:#FFFFFF;"|2P Führt | |colspan="1" style="background:#000000;color:#FFFFFF;"|2P Führt | ||
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:The Judgement Indicator decides who wins if it comes to a | :The Judgement Indicator decides who wins if it comes to a time out. | ||
: | :Contrary to other games, in KOFXI, the player with more health does NOT automatically win in this case of a time out. | ||
: | :Hits that connect, KOs, Combos & Supers tilt the JI towards the player. | ||
: | :If the Leader is KOed, a much larger chunk of JI is won / lost. | ||
: | :Note: since KOs tilt the JI a lot, it is important to save characters on low hp as much as possible. This also has the added benefit of still having characters left for shift combos. | ||
'''KO (DOWN!)'''<br> | '''KO (DOWN!)'''<br> | ||
[[bild:kofxi_DOWN.png|150px]] | [[bild:kofxi_DOWN.png|150px]] | ||
: | :If a KO occurs, the next character in order jumps in (the character closest to the portrait of the character which was KOed)<br> | ||
: | :The direction the character is coming in from is always from behind the "corpse" on screen. Example: player corpse left, opponent stands right: next character comes in from the left. | ||
: | :The "corpse" can be rolled through or walked over, which changes the direction the next character will come in from and makes blocking much harder. Using this strategy is particularly strong in the corner. | ||
: | :Additionally, in the corner, there is a small gap behind the character that comes in, which allows corner crossups against them. | ||
:Characters that come in after a KO cannot do anything other than to block on the 1. Frame of landing. Exceptions: Kula, Ryo, Jenet und Hayate (likely Bugs). | |||
:Certain attacks become unblockable when done meaty in KOFXI, which can be abused on incoming - this is banned in all tournaments and frowned upon in casuals. Incomplete list taken from [http://dmmbrage.blog.jp/archives/36026057.html this source]: Oswald 3A, Ash 5D(f), Griffon 5D(c), Kula 236P, Vanessa Puncher Upper (2nd Hit), Shen & Momoko 2D, Mary LDM, Clark 41236,41236K | |||
== System (fortgeschritten) == | == System (fortgeschritten) == |
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