19.071
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Zeile 12: | Zeile 12: | ||
=== Arcade === | === Arcade === | ||
Released on Atomiswave. Die Original version of the game. | |||
[[The King of Fighters XI: | [[The King of Fighters XI: Hidden Content in the Arcade Version]] | ||
=== Playstation 2 === | === Playstation 2 === | ||
[[The King of Fighters XI: Playstation2 Practice Mode]] | [[The King of Fighters XI: Playstation2 Practice Mode]] | ||
Almost identical to the arcade version (including all bugs).<br> | |||
Only known difference: on PS2, all characters have 113 life, (they live with 0 health), on arcade 112 (they die on 0 health).<br> | |||
The PS2 also features an optional "consumer version" balance mode that can be activated in the Options Menu. This mode is not played competitively due to the drastic changes to the game systems and the fact that it does not match arcade balance.<br> | |||
'''Incomplete''' Changelist: | |||
''' | |||
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5;" width="500pt" | {| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5;" width="500pt" | ||
|+ Change List | |+ Change List | ||
Zeile 30: | Zeile 29: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''UI''' | | style="background-color:#F9F9F9;" |'''UI''' | ||
| style="background-color:#F9F9F9;" style="text-align: left;" | | | style="background-color:#F9F9F9;" style="text-align: left;" |UI has been changed minimally (HP & Stun Bars now have diagonal edges). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Jumps''' | | style="background-color:#F9F9F9;" |'''Jumps''' | ||
| style="background-color:#F9F9F9;" style="text-align: left;" | | | style="background-color:#F9F9F9;" style="text-align: left;" |All Jump Attacks (normal, small, Quick Shift) have added landing recovery. | ||
|- | |- | ||
! colspan="2" style="background:#e6e6e6;" | '''Oswald''' | ! colspan="2" style="background:#e6e6e6;" | '''Oswald''' | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3A''' | | style="background-color:#F9F9F9;" |'''3A''' | ||
| style="background-color:#F9F9F9; text-align: left;" |Unblockable Bug | | style="background-color:#F9F9F9; text-align: left;" |Unblockable Bug fixed | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Wurf''' | | style="background-color:#F9F9F9;" |'''Wurf''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Does not pull opponent out of the corner anymore (no more corner crossup after). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623X''' | | style="background-color:#F9F9F9;" |'''623X''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Way less Hit Stun | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''ACE''' | | style="background-color:#F9F9F9;" |'''ACE''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Damage reduced to ~ 1/3. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''LDM''' | | style="background-color:#F9F9F9;" |'''LDM''' | ||
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere | | style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere removed. | ||
|- | |- | ||
! colspan="2" style="background:#e6e6e6;" | '''K''' | ! colspan="2" style="background:#e6e6e6;" | '''K''' | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Allgemein''' | | style="background-color:#F9F9F9;" |'''Allgemein''' | ||
| style="background-color:#F9F9F9; text-align: left;" |Normals | | style="background-color:#F9F9F9; text-align: left;" |Normals deal less stun. Might be an overall System Change? | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3D(cancel)''' | | style="background-color:#F9F9F9;" |'''3D(cancel)''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |More Startup, does not combo from light attacks. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236A''' | | style="background-color:#F9F9F9;" |'''236A''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |More Startup, does not combo from light attacks. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Less Startup, now combos from light attacks. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''LDM''' | | style="background-color:#F9F9F9;" |'''LDM''' | ||
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere | | style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere removed. | ||
|- | |- | ||
! colspan="2" style="background:#e6e6e6;" | '''Gato''' | ! colspan="2" style="background:#e6e6e6;" | '''Gato''' | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
| style="background-color:#F9F9F9; text-align: left;" |Chain | | style="background-color:#F9F9F9; text-align: left;" |Chain removed. Less advantage on hit. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B''' | | style="background-color:#F9F9F9;" |'''2B''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Less advantage on hit. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(c)''' | | style="background-color:#F9F9F9;" |'''5D(c)''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Less advantage on hit (no more combo into 2B). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D''' | | style="background-color:#F9F9F9;" |'''2D''' | ||
| style="background-color:#F9F9F9; text-align: left;" |Special Cancel | | style="background-color:#F9F9F9; text-align: left;" |Special Cancel removed. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6A''' | | style="background-color:#F9F9F9;" |'''6A''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Less advantage on hit (+4?) | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214K>A''' | | style="background-color:#F9F9F9;" |'''214K>A''' | ||
| style="background-color:#F9F9F9; text-align: left;" |Meter gain | | style="background-color:#F9F9F9; text-align: left;" |Meter gain from 10 to 0. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214K>B''' | | style="background-color:#F9F9F9;" |'''214K>B''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |More Landing Recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236K''' | | style="background-color:#F9F9F9;" |'''236236K''' | ||
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere | | style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere removed. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''LDM''' | | style="background-color:#F9F9F9;" |'''LDM''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Way less guard damage. Less damage. | ||
|- | |- | ||
! colspan="2" style="background:#e6e6e6;" | '''Kula''' | ! colspan="2" style="background:#e6e6e6;" | '''Kula''' | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236P''' | | style="background-color:#F9F9F9;" |'''236P''' | ||
| style="background-color:#F9F9F9; text-align: left;" |Unblockable Bug | | style="background-color:#F9F9F9; text-align: left;" |Unblockable Bug removed? | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623C''' | | style="background-color:#F9F9F9;" |'''623C''' | ||
Zeile 107: | Zeile 106: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''LDM''' | | style="background-color:#F9F9F9;" |'''LDM''' | ||
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere | | style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere removed. Invincibility during recovery removed. | ||
|- | |- | ||
! colspan="2" style="background:#e6e6e6;" | '''Vanessa''' | ! colspan="2" style="background:#e6e6e6;" | '''Vanessa''' | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214K>6C''' | | style="background-color:#F9F9F9;" |'''214K>6C''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |More Startup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623C''' | | style="background-color:#F9F9F9;" |'''623C''' | ||
| style="background-color:#F9F9F9; text-align: left;" |2. Hit | | style="background-color:#F9F9F9; text-align: left;" |2. Hit launches less high (Infinite removed). | ||
|- | |- | ||
! colspan="2" style="background:#e6e6e6;" | '''Duck King''' | ! colspan="2" style="background:#e6e6e6;" | '''Duck King''' | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Chain Combos''' | | style="background-color:#F9F9F9;" |'''Chain Combos''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |All unique chain combos removed. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B''' | | style="background-color:#F9F9F9;" |'''2B''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Chain into 2A removed. Link Combo works. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5B(f)''' | | style="background-color:#F9F9F9;" |'''5B(f)''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Different Animation. Now is the short kick from the old 2A>5B chain. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6B''' | | style="background-color:#F9F9F9;" |'''6B''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |New Normal. Now has the old 5B(f) animation. | ||
|- | |- | ||
! colspan="2" style="background:#e6e6e6;" | '''Eiji''' | ! colspan="2" style="background:#e6e6e6;" | '''Eiji''' | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)''' | | style="background-color:#F9F9F9;" |'''2D(1)''' | ||
| style="background-color:#F9F9F9; text-align: left;" |Special Cancel | | style="background-color:#F9F9F9; text-align: left;" |Special Cancel removed. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236B/D''' | | style="background-color:#F9F9F9;" |'''236B/D''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |more Recovery. | ||
|- | |- | ||
! colspan="2" style="background:#e6e6e6;" | '''Ralf''' | ! colspan="2" style="background:#e6e6e6;" | '''Ralf''' | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623P(cancel)''' | | style="background-color:#F9F9F9;" |'''623P(cancel)''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Slightly more Startup. | ||
|- | |- | ||
! colspan="2" style="background:#e6e6e6;" | '''Silber''' | ! colspan="2" style="background:#e6e6e6;" | '''Silber''' | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B''' | | style="background-color:#F9F9F9;" |'''2B''' | ||
| style="background-color:#F9F9F9; text-align: left;" | | | style="background-color:#F9F9F9; text-align: left;" |Invincibility during recovery removed (bugfix). | ||
|- | |- | ||
|} | |} | ||
=== Playstation 3 === | === Playstation 3 === | ||
This is an emulated PS2 version. Like all other emulated PS2-games on PS3, there is some input lag (~2-3 Frames). | |||
==Charaktere== | ==Charaktere== |
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