The King of Fighters XI: Unterschied zwischen den Versionen

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=== Arcade ===
=== Arcade ===
Auf dem Atomiswave Released. Die Originalversion des Spiels.
Released on Atomiswave. Die Original version of the game.


[[The King of Fighters XI: Versteckter Content in der Arcade-Version]]
[[The King of Fighters XI: Hidden Content in the Arcade Version]]


=== Playstation 2 ===
=== Playstation 2 ===
[[The King of Fighters XI: Playstation2 Practice Mode]]
[[The King of Fighters XI: Playstation2 Practice Mode]]


Fast identisch mit der Arcadeversion (inklusive allen Bugs).<br>
Almost identical to the arcade version (including all bugs).<br>
Einziger bekannter Unterschied: auf PS2 haben alle Charaktere 113 Leben (sie leben bei 0 Health), auf Arcade 112 (sie sind tot bei 0 Health).<br>
Only known difference: on PS2, all characters have 113 life, (they live with 0 health), on arcade 112 (they die on 0 health).<br>


 
The PS2 also features an optional "consumer version" balance mode that can be activated in the Options Menu. This mode is not played competitively due to the drastic changes to the game systems and the fact that it does not match arcade balance.<br>
Auf PS2 gibt es außerdem einen optionen Rebalance Mode, den man in den Options aktivieren kann, dieser wird allerdings nicht ernsthaft gespielt.<br>
'''Incomplete''' Changelist:
'''Unvollständige''' Changelist:
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5;" width="500pt"  
{| class="wikitable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5;" width="500pt"  
|+ Change List
|+ Change List
Zeile 30: Zeile 29:
|-
|-
| style="background-color:#F9F9F9;" |'''UI'''
| style="background-color:#F9F9F9;" |'''UI'''
| style="background-color:#F9F9F9;" style="text-align: left;" |Das UI wurde minimal verändert (Schräge Enden der HP- und Stun Bars).
| style="background-color:#F9F9F9;" style="text-align: left;" |UI has been changed minimally (HP & Stun Bars now have diagonal edges).
|-
|-
| style="background-color:#F9F9F9;" |'''Jumps'''
| style="background-color:#F9F9F9;" |'''Jumps'''
| style="background-color:#F9F9F9;" style="text-align: left;"  |Alle Jump Attacks (normal, small, Quick Shift) haben etwas Landing Recovery, bevor man weiter am Boden angreifen darf.
| style="background-color:#F9F9F9;" style="text-align: left;"  |All Jump Attacks (normal, small, Quick Shift) have added landing recovery.
|-
|-
! colspan="2" style="background:#e6e6e6;" | '''Oswald'''
! colspan="2" style="background:#e6e6e6;" | '''Oswald'''
|-
|-
| style="background-color:#F9F9F9;" |'''3A'''
| style="background-color:#F9F9F9;" |'''3A'''
| style="background-color:#F9F9F9; text-align: left;" |Unblockable Bug entfernt
| style="background-color:#F9F9F9; text-align: left;" |Unblockable Bug fixed
|-
|-
| style="background-color:#F9F9F9;" |'''Wurf'''
| style="background-color:#F9F9F9;" |'''Wurf'''
| style="background-color:#F9F9F9; text-align: left;" |Zieht den Gegner nicht mehr aus der Ecke heraus (Crossup danach unmöglich).
| style="background-color:#F9F9F9; text-align: left;" |Does not pull opponent out of the corner anymore (no more corner crossup after).
|-
|-
| style="background-color:#F9F9F9;" |'''623X'''
| style="background-color:#F9F9F9;" |'''623X'''
| style="background-color:#F9F9F9; text-align: left;" |Weniger Hit Stun
| style="background-color:#F9F9F9; text-align: left;" |Way less Hit Stun
|-
|-
| style="background-color:#F9F9F9;" |'''ACE'''
| style="background-color:#F9F9F9;" |'''ACE'''
| style="background-color:#F9F9F9; text-align: left;" |Schaden reduziert auf ca. 1/3.
| style="background-color:#F9F9F9; text-align: left;" |Damage reduced to ~ 1/3.
|-
|-
| style="background-color:#F9F9F9;" |'''LDM'''
| style="background-color:#F9F9F9;" |'''LDM'''
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere entfernt.
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere removed.
|-
|-
! colspan="2" style="background:#e6e6e6;" | '''K'''
! colspan="2" style="background:#e6e6e6;" | '''K'''
|-
|-
| style="background-color:#F9F9F9;" |'''Allgemein'''
| style="background-color:#F9F9F9;" |'''Allgemein'''
| style="background-color:#F9F9F9; text-align: left;" |Normals machen weniger Stun. Eventuell ein System Change?
| style="background-color:#F9F9F9; text-align: left;" |Normals deal less stun. Might be an overall System Change?
|-
|-
| style="background-color:#F9F9F9;" |'''3D(cancel)'''
| style="background-color:#F9F9F9;" |'''3D(cancel)'''
| style="background-color:#F9F9F9; text-align: left;" |Mehr Startup, combot nicht mehr aus leichten Angriffen.
| style="background-color:#F9F9F9; text-align: left;" |More Startup, does not combo from light attacks.
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9; text-align: left;" |Mehr Startup, combot nicht mehr aus leichten Angriffen.
| style="background-color:#F9F9F9; text-align: left;" |More Startup, does not combo from light attacks.
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9; text-align: left;" |Weniger Startup, combot jetzt aus leichten Angriffen.
| style="background-color:#F9F9F9; text-align: left;" |Less Startup, now combos from light attacks.
|-
|-
| style="background-color:#F9F9F9;" |'''LDM'''
| style="background-color:#F9F9F9;" |'''LDM'''
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere entfernt.
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere removed.
|-
|-
! colspan="2" style="background:#e6e6e6;" | '''Gato'''
! colspan="2" style="background:#e6e6e6;" | '''Gato'''
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9; text-align: left;" |Chain entfernt. Weniger Vorteil auf Hit.
| style="background-color:#F9F9F9; text-align: left;" |Chain removed. Less advantage on hit.
|-
|-
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9; text-align: left;" |Weniger Vorteil auf Hit.
| style="background-color:#F9F9F9; text-align: left;" |Less advantage on hit.
|-
|-
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9; text-align: left;" |Weniger Vorteil auf Hit (danach keine Combo in 2B).
| style="background-color:#F9F9F9; text-align: left;" |Less advantage on hit (no more combo into 2B).
|-
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9; text-align: left;" |Special Cancel entfernt.
| style="background-color:#F9F9F9; text-align: left;" |Special Cancel removed.
|-
|-
| style="background-color:#F9F9F9;" |'''6A'''
| style="background-color:#F9F9F9;" |'''6A'''
| style="background-color:#F9F9F9; text-align: left;" |Weniger Vorteil auf Hit (+4?)
| style="background-color:#F9F9F9; text-align: left;" |Less advantage on hit (+4?)
|-
|-
| style="background-color:#F9F9F9;" |'''214K>A'''
| style="background-color:#F9F9F9;" |'''214K>A'''
| style="background-color:#F9F9F9; text-align: left;" |Meter gain von 10 auf 0.
| style="background-color:#F9F9F9; text-align: left;" |Meter gain from 10 to 0.
|-
|-
| style="background-color:#F9F9F9;" |'''214K>B'''
| style="background-color:#F9F9F9;" |'''214K>B'''
| style="background-color:#F9F9F9; text-align: left;" |Mehr Landing Recovery.
| style="background-color:#F9F9F9; text-align: left;" |More Landing Recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere entfernt.
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere removed.
|-
|-
| style="background-color:#F9F9F9;" |'''LDM'''
| style="background-color:#F9F9F9;" |'''LDM'''
| style="background-color:#F9F9F9; text-align: left;" |Viel weniger Guard Damage. Weniger Schaden.
| style="background-color:#F9F9F9; text-align: left;" |Way less guard damage. Less damage.
|-
|-
! colspan="2" style="background:#e6e6e6;" | '''Kula'''
! colspan="2" style="background:#e6e6e6;" | '''Kula'''
|-
|-
| style="background-color:#F9F9F9;" |'''236P'''
| style="background-color:#F9F9F9;" |'''236P'''
| style="background-color:#F9F9F9; text-align: left;" |Unblockable Bug entfernt?
| style="background-color:#F9F9F9; text-align: left;" |Unblockable Bug removed?
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''623C'''
Zeile 107: Zeile 106:
|-
|-
| style="background-color:#F9F9F9;" |'''LDM'''
| style="background-color:#F9F9F9;" |'''LDM'''
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere entfernt. Unverwundbarkeit in der Recovery entfernt.
| style="background-color:#F9F9F9; text-align: left;" |Juggle-Anywhere removed. Invincibility during recovery removed.
|-
|-
! colspan="2" style="background:#e6e6e6;" | '''Vanessa'''
! colspan="2" style="background:#e6e6e6;" | '''Vanessa'''
|-
|-
| style="background-color:#F9F9F9;" |'''214K>6C'''
| style="background-color:#F9F9F9;" |'''214K>6C'''
| style="background-color:#F9F9F9; text-align: left;" |Mehr Startup.
| style="background-color:#F9F9F9; text-align: left;" |More Startup.
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9; text-align: left;" |2. Hit launcht weniger hoch (Infinite entfernt).
| style="background-color:#F9F9F9; text-align: left;" |2. Hit launches less high (Infinite removed).
|-
|-
! colspan="2" style="background:#e6e6e6;" | '''Duck King'''
! colspan="2" style="background:#e6e6e6;" | '''Duck King'''
|-
|-
| style="background-color:#F9F9F9;" |'''Chain Combos'''
| style="background-color:#F9F9F9;" |'''Chain Combos'''
| style="background-color:#F9F9F9; text-align: left;" |Alle speziellen Chain Combos wurden entfernt.
| style="background-color:#F9F9F9; text-align: left;" |All unique chain combos removed.
|-
|-
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9; text-align: left;" |Chaint nicht mehr in 2A. Link Combo geht.
| style="background-color:#F9F9F9; text-align: left;" |Chain into 2A removed. Link Combo works.
|-
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9; text-align: left;" |Andere Animation. Hat jetzt den kurzen Kick der alten 2A>5B Chain.
| style="background-color:#F9F9F9; text-align: left;" |Different Animation. Now is the short kick from the old 2A>5B chain.
|-
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9; text-align: left;" |Neuer Normal. Hat jetzt die alte 5B(f) Animation.
| style="background-color:#F9F9F9; text-align: left;" |New Normal. Now has the old 5B(f) animation.
|-
|-
! colspan="2" style="background:#e6e6e6;" | '''Eiji'''
! colspan="2" style="background:#e6e6e6;" | '''Eiji'''
|-
|-
| style="background-color:#F9F9F9;" |'''2D(1)'''
| style="background-color:#F9F9F9;" |'''2D(1)'''
| style="background-color:#F9F9F9; text-align: left;" |Special Cancel entfernt.
| style="background-color:#F9F9F9; text-align: left;" |Special Cancel removed.
|-
|-
| style="background-color:#F9F9F9;" |'''236B/D'''
| style="background-color:#F9F9F9;" |'''236B/D'''
| style="background-color:#F9F9F9; text-align: left;" |mehr Recovery.
| style="background-color:#F9F9F9; text-align: left;" |more Recovery.
|-
|-
! colspan="2" style="background:#e6e6e6;" | '''Ralf'''
! colspan="2" style="background:#e6e6e6;" | '''Ralf'''
|-
|-
| style="background-color:#F9F9F9;" |'''623P(cancel)'''
| style="background-color:#F9F9F9;" |'''623P(cancel)'''
| style="background-color:#F9F9F9; text-align: left;" |Etwas mehr Startup.
| style="background-color:#F9F9F9; text-align: left;" |Slightly more Startup.
|-
|-
! colspan="2" style="background:#e6e6e6;" | '''Silber'''
! colspan="2" style="background:#e6e6e6;" | '''Silber'''
|-
|-
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9; text-align: left;" |Unverwundbarkeit nach der Active Time entfernt (bugfix).
| style="background-color:#F9F9F9; text-align: left;" |Invincibility during recovery removed (bugfix).
|-
|-
|}
|}


=== Playstation 3 ===
=== Playstation 3 ===
Es handelt sich um die Emulierte PS2-Version. Wie alle emulierten PS2-Games auf der PS3 hat diese etwas Input Lag (ca. 2-3 Frames).
This is an emulated PS2 version. Like all other emulated PS2-games on PS3, there is some input lag (~2-3 Frames).


==Charaktere==
==Charaktere==
19.071

Bearbeitungen