Suija(SS6): Unterschied zwischen den Versionen
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{{SS6 Character | |||
| charname = Suija | |||
| jcharname = 水邪 | |||
| portrait = [[Image:ss6_suija.png]] | |||
|tier_rank = B+ | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Notable Normals == | == Notable Normals == | ||
*'''66B:''' puts you airborne, can be kara-cancelled into air specials. | *'''66B:''' puts you airborne, can be kara-cancelled into air specials. | ||
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== Combos == | == Combos == | ||
:2C > j.1236S: punishment combo | :6D link 3D | ||
:2C > j.1236S / j.236AB: punishment combo | |||
:ten BBC> j.1236A / max delay j.236AB | :ten BBC> j.1236A / max delay j.236AB |
Aktuelle Version vom 31. Dezember 2022, 14:16 Uhr
Suija 水邪 | |
Tiers & Ranking | |
Tier: | B+ |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Notable Normals
- 66B: puts you airborne, can be kara-cancelled into air specials.
- 2C: launches and puts you airborne, can be followed up with eg. j.1236S.
- 5D: is completely airborne, can immediately be cancelled into air specials.
- 6D: links into eg. 2A
- 66D: slide low hit.
Specials
- Wall 3/9: Triangle Jump.
- j.1236S: spin move, retains momentum.
- j.214D: air-to-ground hit-grab. Overhead. Can crossup.
- j.623S: bubble. Invulnerability. can hold a direction after to change fall angle.
- j.421S: Projectile rain.
- j.236D: Divekick straight down with soft knockdown. Used eg. for fake crossups.
- j.1/2/3D: Command crossup.
- 6464642E (SS2): SD Transformation.
Supers
- 月天法界: j.236AB: Air super.
- 天翔月: j.236BC / j.2142143BC (SS2): Overhead. Soft knockdown.
stuff
- Suijas 2. Super ist ein Overhead. er kann dicht über den Boden gemacht werden als Setup.
- Die standard-Punish-Combo ist 2C>Spin.
Combos
- 6D link 3D
- 2C > j.1236S / j.236AB: punishment combo
- ten BBC> j.1236A / max delay j.236AB