Strider Hiryu(MvCI): Unterschied zwischen den Versionen

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== Move Liste ==
== Move Liste ==
=== Active Switch ===
{| class="wikitable"
|-
! Command !! Schaden !! Extra
|-
| AS
| 500
| Wall bounce, Ground bounce, Hard Knockdown (air hit)
|}
=== Normal Moves ===
=== Normal Moves ===
{| class="wikitable"
{| class="wikitable"
Zeile 13: Zeile 23:
! Name !! Command !! Schaden !! Extra
! Name !! Command !! Schaden !! Extra
|-
|-
| Standing Light Punch || LP || xxx || x
| Standing Light Punch || LP || 150 ||  
|-
|-
| Crouching Light Punch || 2LP || xxx || x
| Crouching Light Punch || 2LP || 150 ||  
|-
|-
| Lateral Slice || 6LP || 350 || x
| Lateral Slice || 6LP || 350 ||  
|-
|-
| Standing Light Kick || LK || xxx || x
| Standing Light Kick || LK || 350 ||  
|-
|-
| Crouching Light Kick || 2LK || xxx || Low
| Crouching Light Kick || 2LK || 350 || Low
|-
|-
| Arch Cut || 3LK || 450 || Low
| Arch Cut || 3LK || 450 || Low
|-
|-
| Standing Heavy Punch || HP || xxx || x
| Standing Heavy Punch || HP || 550 ||  
|-
|-
| Crouching Heavy Punch || 2HP || xxx || Launcher
| Crouching Heavy Punch || 2HP || 550 || Launcher
|-
|-
| Standing Heavy Kick || HK || xxx || x
| Standing Heavy Kick || HK || 550 ||  
|-
|-
| Crouching Heavy Kick || 2HK || xxx || Low
| Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown
|-
|-
| Formation A1 || 6HP || xxx || x
| Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher
|-
|-
| Formation A2 || 6HK || xxx || x
| Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher
|-
|-
| Slide || 3HK || xxx || Low
| Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher
|-
|-
| Jumping Light Punch || air LP || xxx || High
| Jumping Light Punch || air LP || 150 || High
|-
|-
| Aerial Lateral Slice || air 6LP || 450 || High
| Aerial Lateral Slice || air 6LP || 450 || High
|-
|-
| Jumping Light Kick || air LK || xxx || High
| Jumping Light Kick || air LK || 350 || High
|-
| Jumping Heavy Punch || air HP || 550 || High
|-
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher
|}
 
=== Würfe ===
{| class="wikitable"
|-
! Name !! Command !! Schaden !! Extra
|-
| Vorwärts || 6HP || 1000 || Hard Knockdown
|-
| Rückwärts || 4HP || 1000 || Hard Knockdown
|-
|-
| Jumping Heavy Punch || air HP || xxx || High
| Vorwärts air throw || air 6HP || 1000 || Hard Knockdown
|-
|-
| Jumping Heavy Kick || air HK || xxx || High, Air-finisher
| Rückwärts air throw || air 4HP || 1000 || Hard Knockdown
|}
|}


Zeile 55: Zeile 79:
! Name !! Command !! Schaden !! Extra
! Name !! Command !! Schaden !! Extra
|-
|-
| bla || LP || xxx || x
| Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown
|-
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown
|-
| Excalibur
| air 236(atk)
|
  4 X 230
  897
|
  LP Strider fliegt steil nach unten
  LK Strider fliegt flach nach unten
  HP Strider fliegt flach nach oben
  HK Strider fliegt steil nach oben
  Soft Knockdown
|-
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK
|-
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK
|-
| Vajra
| 22(atk)
|
  0
  0
  0
  800
|
  LP Teleport vorne über dem Gegner
  LK Teleport -> Wall Cling an die Wand hinter Strider
  HP Teleport hinten über dem Gegner
  HK Teleport Kick, Ground bounce / Hard Knockdown (air hit)
|-
| Formation C
| 214LK
| 900
|
  ruft Adler mit Bombe
  unzerstörbar
  Projektil?
|-
| Formation B || 214HK || 0 || ruft Satellit
|-
| Formation B (Shot)
| mit Satellit 214HK
| 700
|
  ermöglicht Cancel von Gram
  trifft Wall bounce Status OTG?
|-
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner
|-
| Ladder Kick || Wall Cling LK || 600 ||
|-
| Lateral Slice || Wall Cling LP || 700 ||
|-
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit)
|-
|-
| Blubb || 2LP || xxx || x
| Raikiri Slash || Wall Cling HP || 1000 || Ground bounce (air hit)
|}
|}


Zeile 65: Zeile 145:
! Name !! Command !! Schaden !! Extra
! Name !! Command !! Schaden !! Extra
|-
|-
| Legion || 236LPHP || xxx || x
| Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown
|-
|-
| Brionac || air 236LPHP || xxx || x
| Brionac || air 236LPHP || 2980 || Hard Knockdown
|-
|-
| Ouroboros || 22LKHK || xxx || x
| Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown
|- style="background-color:#FFCBCB;"
|- style="background-color:#FFCBCB;"
| Ragnarok
| Ragnarok
| 236LKHK
| 236LKHK
| xxx
| 5358
| x
| Level 3, Hard Knockdown
|}
|}


== Strategy ==
== Strategy ==
0w0
0w0

Version vom 4. Oktober 2017, 13:07 Uhr

Strider Hiryu

  In Bearbeitung
  Eventuell Charakter Hintergrund und In-game Portät einfügen?

Zusammenfassung

Gameplay Zusammenfassung folgt

Move Liste

Active Switch

Command Schaden Extra
AS 500 Wall bounce, Ground bounce, Hard Knockdown (air hit)

Normal Moves

Name Command Schaden Extra
Standing Light Punch LP 150
Crouching Light Punch 2LP 150
Lateral Slice 6LP 350
Standing Light Kick LK 350
Crouching Light Kick 2LK 350 Low
Arch Cut 3LK 450 Low
Standing Heavy Punch HP 550
Crouching Heavy Punch 2HP 550 Launcher
Standing Heavy Kick HK 550
Crouching Heavy Kick 2HK 550 Low, Hard Knockdown
Formation A1 6HP 600 Projektil, Zerstörbar, kein cancel zu Launcher
Formation A2 6HK 500 Projektil, Zerstörbar, kein cancel zu Launcher
Slide 3HK 550 Low, Hard Knockdown, kein cancel zu Launcher
Jumping Light Punch air LP 150 High
Aerial Lateral Slice air 6LP 450 High
Jumping Light Kick air LK 350 High
Jumping Heavy Punch air HP 550 High
Jumping Heavy Kick air HK 550 High, Air-finisher

Würfe

Name Command Schaden Extra
Vorwärts 6HP 1000 Hard Knockdown
Rückwärts 4HP 1000 Hard Knockdown
Vorwärts air throw air 6HP 1000 Hard Knockdown
Rückwärts air throw air 4HP 1000 Hard Knockdown

Special Moves

Name Command Schaden Extra
Ame-no-Murakumo (L) 236LP 750 Hard Knockdown
Ame-no-Murakumo (H) 236HP 1100 Hard Knockdown
Excalibur air 236(atk)
 4 X 230
 897
 LP Strider fliegt steil nach unten
 LK Strider fliegt flach nach unten
 HP Strider fliegt flach nach oben
 HK Strider fliegt steil nach oben
 Soft Knockdown
Gram (L) 214LP 1000 Hard Knockdown, air OK
Gram (H) 214HP 1200 Wall Bounce, Hard Knockdown, air OK
Vajra 22(atk)
 0
 0
 0
 800
 LP Teleport vorne über dem Gegner
 LK Teleport -> Wall Cling an die Wand hinter Strider
 HP Teleport hinten über dem Gegner
 HK Teleport Kick, Ground bounce / Hard Knockdown (air hit)
Formation C 214LK 900
 ruft Adler mit Bombe
 unzerstörbar
 Projektil?
Formation B 214HK 0 ruft Satellit
Formation B (Shot) mit Satellit 214HK 700
 ermöglicht Cancel von Gram
 trifft Wall bounce Status OTG?
Wall Cling 236LK 0 springt zur Wand hinter dem Gegner
Ladder Kick Wall Cling LK 600
Lateral Slice Wall Cling LP 700
Leaping Kick Wall Cling HK 800 Ground bounce (air hit)
Raikiri Slash Wall Cling HP 1000 Ground bounce (air hit)

Hyper Combos

Name Command Schaden Extra
Legion 236LPHP ~3300 Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown
Brionac air 236LPHP 2980 Hard Knockdown
Ouroboros 22LKHK 100 per hit Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown
Ragnarok 236LKHK 5358 Level 3, Hard Knockdown

Strategy

0w0