Dio: Unterschied zwischen den Versionen

4.216 Bytes hinzugefügt ,  11. Oktober 2009
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*'''s.5A,d.s.2B''' ein 1F-Link.
*'''s.5A,d.s.2B''' ein 1F-Link.
== Frame Data==
Note: this is all individual research by AtTheGates.
*'''Block?''' = H(och), T(ief), M(ittel)
*'''MG(H)''' = Meter Gain auf Hit
*'''MG(W)''' = Meter Gain auf Whiff
*'''StD(H)''' = Stand-Damage auf Hit
*'''StD(B)''' = Stand-Damge auf Block
*'''Cancel''' = S(pecial), W(alk), cc = Chain, sc = Stand-Chain
<table border="1" cellspacing="2" style="font-size: 11px; border: 1px solid #999; background: #FFFFFF; text-align: center; color: #000000;">
<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> On Block
</th><th> On Hit
</th><th> Block?
</th><th> Damage
</th><th> MG(H)
</th><th> MG(W)
</th><th> StD(H)
</th><th> StD(B)
</th><th> Cancel
</th><th> Anmerkung
</th></tr>
<tr>
<td> 5A
</td><td> 3
</td><td> 3
</td><td> +2
</td><td> +3
</td><td> M*
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S/cc/W
</td><td> *=kann von fast allen Charakteren geduckt werden.
</td></tr><tr>
<td> 5B
</td><td> 6*
</td><td> 2
</td><td> -3
</td><td> -2
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> *= Startup 5F on Hit, 6F on Block
</td></tr><tr>
<td> 5C
</td><td> 7
</td><td> 2
</td><td> +0
</td><td> launch
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> Launcht auf Hit
</td></tr><tr>
<td> 2A
</td><td> 3
</td><td> 2
</td><td> +7*
</td><td> +8*
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S/cc/W
</td><td> *= wenn man walk-canceled
</td></tr><tr>
<td> 2B
</td><td> 10
</td><td> 4
</td><td> +1
</td><td> +2
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> -
</td></tr><tr>
<td> 2C
</td><td> 12
</td><td> 3?
</td><td> -10
</td><td> knockdown
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> knockdown
</td></tr><tr>
<td> d.5A
</td><td> 2
</td><td> 2
</td><td> +0
</td><td> +1
</td><td> M*
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> *= kann von den meistern Charakteren geduckt werden.
</td></tr><tr>
<td> d.5B
</td><td> 7
</td><td> 2
</td><td> -11
</td><td> -10
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> -
</td></tr><tr>
<td> d.5C
</td><td> 7
</td><td> 3
</td><td> -9
</td><td> -8
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> verursacht kein knockdown
</td></tr><tr>
<td> d.2A
</td><td> 3
</td><td> 3
</td><td> -1
</td><td> +1
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> -
</td></tr><tr>
<td> d.2B
</td><td> 10
</td><td> 4
</td><td> -6
</td><td> -5
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> -
</td></tr><tr>
<td> d.2C
</td><td> 12
</td><td> 3?
</td><td> -10
</td><td> knockdown
</td><td> L
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> -
</td></tr><tr>
<td> j.A
</td><td> 4
</td><td> 6
</td><td> +12*
</td><td> +13*
</td><td> H
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> *= Recovery für den Gegner
</td></tr><tr>
<td> j.B
</td><td> 7
</td><td> 6
</td><td> +12*
</td><td> +13*
</td><td> H
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> *= Recovery für den Gegner
</td></tr><tr>
<td> j.C
</td><td> 6
</td><td> 2
</td><td> +12*
</td><td> +13*
</td><td> H
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> *= Recovery für den Gegner
</td></tr><tr>
<td> s.5A
</td><td> 5
</td><td> 2?
</td><td> +9
</td><td> +10
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S/sc/W
</td><td> -
</td></tr><tr>
<td> s.5B
</td><td> 7
</td><td> 2?
</td><td> +1
</td><td> +1
</td><td> M
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> S
</td><td> *= wenn man "6" hält
</td></tr><tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> On Block
</th><th> On Hit
</th><th> Block?
</th><th> Damage
</th><th> MG(H)
</th><th> MG(W)
</th><th> StD(H)
</th><th> StD(B)
</th><th> Cancel
</th><th> Anmerkung
</th></tr>
</table>


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