Kyo Kusanagi(KOFXI): Unterschied zwischen den Versionen

Zeile 128: Zeile 128:
| j.2C|| 8 || 5 ||/|| /|| 8 || 10 || 10 || 12 || 14 || 14 ||Same for small- & normal jump.
| j.2C|| 8 || 5 ||/|| /|| 8 || 10 || 10 || 12 || 14 || 14 ||Same for small- & normal jump.
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| 236A || 14 || 5 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||F6-9 Guard Point. F14-15 negates Projectiles.
| 236A || 14 || 5 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> || 8 || 10 || 4 || 5 || 5 || 6/8 ||F6-9 Guard Point. F14-15 negates Projectiles.
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| 236A>236P || 7 || 8 || KD || <span style="color: red;">-14</span> ||Launches.
| 236A>236P || 7 || 8 || KD || <span style="color: red;">-14</span> || 6 || 7 || 4 || 5 || 5 || 4/4 ||Launches.
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| 236A>236P>P|| 12 || 3 || KD || <span style="color: red;">-12</span>||Overhead. Hard Knockdown.
| 236A>236P>P|| 12 || 3 || KD || <span style="color: red;">-12</span>|| 4 || 5|| 2 || 4 || 5 || 4/4 ||Overhead. Hard Knockdown.
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| 236A>236P>63214K|| 33 || 3 || KD || <span style="color: red;">-10</span> ||F1-32 invul. Airborne F8-18.
| 236A>236P>63214K|| 33 || 3 || KD || <span style="color: red;">-10</span> || 14 || 17 || 14 || 16 || 10 || 4/6 ||F1-32 invul. Airborne F8-18.
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| 236A>236P>K|| 14 || 2 || KD ||<span style="color: red;">-3</span> ||Blowback.
| 236A>236P>K|| 14 || 2 || KD ||<span style="color: red;">-3</span> || 9 || 11 || 4 || 6 || 8 || 4/4 ||Blowback.
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| 236A>63214P|| 22 || 4 || KD || <span style="color: red;">-18</span> ||Overhead. Hard Knockdown.
| 236A>63214P|| 22 || 4 || KD || <span style="color: red;">-18</span> || x || x|| x || x || x || x/x ||Overhead. Hard Knockdown.
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| 236A>63214P>P|| 20 || 14 || KD || <span style="color: red;">-15</span> ||Low Hit. Hits OTG. No hurtbox on legs.
| 236A>63214P>P|| 20 || 14 || KD || <span style="color: red;">-15</span> ||Low Hit. Hits OTG. No hurtbox on legs.
Zeile 146: Zeile 146:
| 236A>63214P>D|| 12/24* || 6+4 || <span style="color: red;">-9</span>/<span style="color: red;">-21</span>² || <span style="color: red;">-10</span>/<span style="color: red;">-22</span>²||Low Hit. *=if first hit whiffs. ²=if second hit whiffs.
| 236A>63214P>D|| 12/24* || 6+4 || <span style="color: red;">-9</span>/<span style="color: red;">-21</span>² || <span style="color: red;">-10</span>/<span style="color: red;">-22</span>²||Low Hit. *=if first hit whiffs. ²=if second hit whiffs.
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| 236A>63214K|| 11 || 2+3 || KD || <span style="color: red;">-9</span>||F1-10 upper feet invul. Launches. Hard Knockdown. Used for corner juggles.
| 236A>63214K|| 11 || 2+3 || KD || <span style="color: red;">-9</span>|| 8 || 10 || 10 || 12 || 10 || 4/6 ||F1-10 upper feet invul. Launches. Hard Knockdown. Used for corner juggles.
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| 236C || 17 || 6 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span>||Negates projectiles during active frames.
| 236C || 17 || 6 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span>||Negates projectiles during active frames.
Zeile 156: Zeile 156:
| 236C>63214C>6C>623C || 3 || 14 || KD || <span style="color: red;">-14</span>* ||Rekka ender. *=only connects on standing guard.
| 236C>63214C>6C>623C || 3 || 14 || KD || <span style="color: red;">-14</span>* ||Rekka ender. *=only connects on standing guard.
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| 623A|| 7/10* || 3+14 || KD || <span style="color: red;">-21</span> ||Legs invul F1-9. Airborne F10-39. 12F landing recovery. *=if first hit whiffs.
| 623A|| 7/10* || 3+14 || KD || <span style="color: red;">-21</span> || 14 || 17 || 4 || 6 || 28 || 12/6 ||Legs invul F1-9. Airborne F10-39. 12F landing recovery. *=if first hit whiffs.
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| 623C|| 7/10* || 3+17 || KD || <span style="color: red;">-32</span> ||Upper body invul F1-9. Airborne F10-48.  14F landing recovery. *if first hit whiffs.
| 623C|| 7/10* || 3+17 || KD || <span style="color: red;">-32</span> || 20 || 22 || 4 || 5 || 16 || 12/6 ||Upper body invul F1-9. Airborne F10-48.  14F landing recovery. *if first hit whiffs.
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| 236B|| 8 || 6 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> ||Feet invul F1-7. Airborne F8-30. 11F landing recovery.
| 236B|| 8 || 6 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> || 18 || 20 || 12 || 13 || 12 || 4/8 ||Feet invul F1-7. Airborne F8-30. 11F landing recovery. Dmg data = 2 hits.
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| 236B-B|| 8 || 9 || KD || <span style="color: red;">-6</span>/<span style="color: red;">-1</span>*||Does not allow juggles. *=no delay / max delay. 12F landing recovery.
| 236B-B|| 8 || 9 || KD || <span style="color: red;">-6</span>/<span style="color: red;">-1</span>*|| 18 || 20 || 12 || 13 || 12 || 4/8 ||Does not allow juggles. *=no delay / max delay. 12F landing recovery. Dmg data = 2 hits.
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| 236D|| 17 || 6 || KD || <span style="color: red;">-10</span> ||Feet invul F13-16. Airborne F17-39. 11F landing recovery.
| 236D|| 17 || 6 || KD || <span style="color: red;">-10</span> || 16 || 18 || 12 || 13 || 12 || 4/8 ||Feet invul F13-16. Airborne F17-39. 11F landing recovery. Dmg data = 2 hits.
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| 236D-D|| 8 || 9 || KD || <span style="color: red;">-6</span>/<span style="color: blue;">+3</span>*||Allows juggles. *=no delay / max delay. 12F landing recovery.
| 236D-D|| 8 || 9 || KD || <span style="color: red;">-6</span>/<span style="color: blue;">+3</span>*|| 16 || 18 || 12 || 13 || 12 || 4/8 ||Allows juggles. *=no delay / max delay. 12F landing recovery. Dmg data = 2 hits.
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| 214A|| 11 || ? || -13* || <span style="color: red;">-22</span>* ||*=Point Blank.
| 214A|| 11 || ? || -13* || <span style="color: red;">-22</span>* || 12 || 15 || 10 || 12 || 12 || 0/12 ||*=Point Blank.
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| 214C|| 13 || ? || -14* || <span style="color: red;">-23</span>* ||*=Point Blank.
| 214C|| 13 || ? || -14* || <span style="color: red;">-23</span>* || 12 || 15 || 10 || 12 || 12 || 0/12 || *=Point Blank.
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| 421B|| 20 || 2+2+1 || KD || <span style="color: red;">-2</span>/<span style="color: red;">-1</span>*||Airborne F7-29. 16F landing recovery. *=vs standing/crouching Kyo.
| 421B|| 20 || 2+2+1 || KD || <span style="color: red;">-2</span>/<span style="color: red;">-1</span>*|| 15 || 18 || 12 || 14 || 14 || 10/6 ||Airborne F7-29. 16F landing recovery. *=vs standing/crouching Kyo.
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| 421D || 31 || 2+2+2 || KD || <span style="color: red;">-2</span>/<span style="color: red;">-1</span>*||Airborne F9-39. 17F landing recovery. *=vs standing/crouching Kyo.
| 421D || 31 || 2+2+2 || KD || <span style="color: red;">-2</span>/<span style="color: red;">-1</span>*|| 18 || 22 || 12 || 14 || 14 || 10/6 ||Airborne F9-39. 17F landing recovery. *=vs standing/crouching Kyo.
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| 2141236A || 26 || 17 || KD || <span style="color: red;">-14</span> ||F1-3 invul. F4-17 legs invul. Charge up extends leg invul & adds 2F full invul once Kyo moves forward.
| 2141236A || 26 || 17 || KD || <span style="color: red;">-14</span> ||F1-3 invul. F4-17 legs invul. Charge up extends leg invul & adds 2F full invul once Kyo moves forward.
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