Duck King(KOFXI): Unterschied zwischen den Versionen

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== Combos ==
== Combos ==
 
===Basic Combos ===
*(j.D,) 2A,2A-5B-6C, then:
*(j.D,) 2A,2A-5B-6C, then:
**214B
**214B
**Shift In Combo
**Quick Shift
**632146P etc.
**632146P


*Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, only in corner.
*Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, only in corner.
**Shift out on first Hit: the very high launch allows easy followups.
**Quick Shift on first Hit: the very high launch allows easy followups.


*Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty crossup, after which a 2A can be linked.
*Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty crossup, after which a 2A can be linked.




 
=== Shift Combos ===
''' Team Combos '''
'''Universal'''
'''Universal'''
*Vs Vanessa: Slide Knockdown with any character (eg. Terry 41236B,66B,66B)> QS Duck > OTG 412369,2+K while Vanessa wakes up: OTG-Bug Combo only vs Vanessa.
*Vs Vanessa: Slide Knockdown with any character (eg. Terry 41236B,66B,66B)> QS Duck > OTG 412369,2+K while Vanessa wakes up: OTG-Bug Combo only vs Vanessa.
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'''K'''
'''K'''
Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always.
*Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always.


==Matchups==
==Matchups==
19.067

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