Mame Video Capturing: Unterschied zwischen den Versionen

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== Requirements ==  
== Requirements ==  


*'''MAME/MAME32:''' It is recommended to use the default MAME builds. But every newer build will do its job (e.g. 0.119 or newer). Newer, bugfixed versions are recommended. I am using the newest MAME32 version (0.129) available.
*'''MAME/MAME32:''' It is recommended to use the default MAME builds. But every newer build will do its job (e.g. 0.119 or newer). Newer, bugfixed versions are recommended. I am using the newest MAME32 version (0.129) available.  
 
*'''Roms:''' Small reminder on roms: This guide does not provide any information where to get roms. Plus you are only allowed to use this emulator and roms if you own the original game!


*'''AdvanceCOMP:''' This is a collection of recompression utilities for various mame files. [http://advancemame.sourceforge.net/comp-readme.html Download].
*'''AdvanceCOMP:''' This is a collection of recompression utilities for various mame files. [http://advancemame.sourceforge.net/comp-readme.html Download].
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*'''VirtualDub:''' Version 1.8.0 or higher recommended. [http://virtualdub.sourceforge.net/ Download]
*'''VirtualDub:''' Version 1.8.0 or higher recommended. [http://virtualdub.sourceforge.net/ Download]


*'''Lagarith Lossless Codec:''' Lagarith is a lossless video codec intended for editing and archiving. We will be using it to preserve the higherst possible quality. [http://lags.leetcode.net/codec.html Download].
*'''Lagarith Lossless Codec:''' Lagarith is a lossless video codec intended for editing and archiving. We will be using this codec to preserve the higherst possible quality. [http://lags.leetcode.net/codec.html Download].


* A bunch recorded input files. Remember: your inputfile version and mame version must match!Version missmatches will result in desyncs or won´t work at all!
*'''Recorded input files:''' Your inputfile version and mame version must match. Version missmatches will result in desyncs or won´t work at all.


== Capturing using mngwrite and wavewrite ==  
== Capturing using mngwrite and wavewrite ==