Blazblue: European launch interview with United Zen CEO Tomo Ohno: Unterschied zwischen den Versionen

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|This interview was conducted on march 3rd 2010, during the course of a press event in Cologne, held by Headup Games, the German publisher of Blazblue: Calamity Trigger. The interview was conducted by Adrian Ruth (Kuroko) and David Huggele (ATG) for HardEdge www.hardedge.org, the biggest German Fighting Game community. Before the interview, Tomo Ohno held an introductory speech and outlined Zen United's work in Europe, emphasizing that the late European release of Blazblue: Calamity Trigger is necessary in order to gather feedback about the market, which ArcSystemWorks isn't accustomed to yet.
|This interview was conducted on March 3rd 2010, during the course of a press event in Cologne, held by Headup Games, the German publisher of Blazblue: Calamity Trigger. The interview was conducted by Adrian Ruth (Kuroko) and David Huggele (ATG) for HardEdge www.hardedge.org, the biggest German Fighting Game community. Before the interview, Tomo Ohno held an introductory speech and outlined Zen United's work in Europe, emphasizing that the late European release of Blazblue: Calamity Trigger is necessary in order to gather feedback about the market, which Arcsystem Works isn't accustomed to yet.
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Our focus of the pc market is actually Germany. This is our target market, since it's obiously the biggest PC market.
Our focus of the pc market is actually Germany. This is our target market, since it's obiously the biggest PC market.


== Older ArcSystemWorks games on XBL/PSN ==  
== Older Arcsystem Works games on XBL/PSN ==  


'''HardEdge:'''
'''HardEdge:'''


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|Xbox Live and Playstation Network are very popular platforms. Have you thought of bringing older ArcSystemWorks fighting games to XBOX Live or Playstation Network?
|Xbox Live and Playstation Network are very popular platforms. Have you thought of bringing older Arcsystem Works fighting games to XBOX Live or Playstation Network?
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|This is very interesting. Arc SystemWorks is famous for their attention to detail. If you take Guilty Gear, you have all these single frame animation-"easter-eggs", like those of Zappa and Axl.  
|This is very interesting. Arcsystem Works is famous for their attention to detail. If you take Guilty Gear, you have all these single frame animation-"easter-eggs", like those of Zappa and Axl.  
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|The Taito Type X2 board has been pirated and Blazblue: Continuum Shift has been leaked. How bad is it; and what is Arc System Works' stance towards the whole thing?
|The Taito Type X2 board has been pirated and Blazblue: Continuum Shift has been leaked. How bad is it; and what is Arcsystem Works' stance towards the whole thing?
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|Arc System Works has been giving some hints in recent interviews that there might be a followup to Guilty Gear Overture. You described before how everybody at ASW at everything, whatever is needed, so I was wondering, is there a "Fighting Game Team" at ASW, and some other team that does all the smaller games?
|Arcsystem Works has been giving some hints in recent interviews that there might be a followup to Guilty Gear Overture. You described before how everybody at ASW at everything, whatever is needed, so I was wondering, is there a "Fighting Game Team" at ASW, and some other team that does all the smaller games?
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|A personal question for the end: ArcSystemWorks did the Hokuto No Ken video game, and we all thought that it worked out really well and that ArcSystemWorks's takes on other IPs a very interesting and cool. If you could pick one of your favourite mangas or movies or something else that ASW would make a fighting game to. what would it be?
|A personal question for the end: Arcsystem Works did the Hokuto No Ken video game, and we all thought that it worked out really well and that Arcsystem Works' takes on other IPs a very interesting and cool. If you could pick one of your favourite mangas or movies or something else that ASW would make a fighting game to. what would it be?
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|You know, Tatsunoko - I grew up with them. That was something I  grew up with. strangely, when you saw the animations when you were a kid, they looked so real.  You lived in that world. If you look at them now, well... (laughs) So, you know, I personally wouldn't want to see something i enjoyed so much when I was a kid, now seening it in the Arc System style. Especially since Capcom took them all (laughs)
|You know, Tatsunoko - I grew up with them. That was something I  grew up with. strangely, when you saw the animations when you were a kid, they looked so real.  You lived in that world. If you look at them now, well... (laughs) So, you know, I personally wouldn't want to see something i enjoyed so much when I was a kid, now seening it in the Arcsystem style. Especially since Capcom took them all (laughs)
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[[Image:BB_Interview_Group_Picture.jpg]]
[[Image:BB_Interview_Group_Picture.jpg]]


''All concept art © Arc System Works, used with permission from Zen United & Tomo Ohno.''
''All concept art © Arcsystem Works, used with permission from Zen United & Tomo Ohno.''


= Arakune Concept Art =
= Arakune Concept Art =
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