Magaki(KOFXI): Unterschied zwischen den Versionen

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Add Short List table from Conqueror's Guide
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|L1+circle=[[Datei:KOFXI magaki L1C.png]]
|L1+circle=[[Datei:KOFXI magaki L1C.png]]
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==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
''Note: S/A/Hit/Grd frame data is preliminary and taken from an in-progress emulator analysis; several moves still have gaps.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
| '''Throw''' || || || <span style="color: blue;">+40</span> || / ||24||0||0||0||0||0|| || || ||Knockdown type/turns-around unclear.
|-
| 5A(c) ||5 || 2 || <span style="color: blue;">+7</span> || <span style="color: blue;">+6</span> ||9||11||6||8||8||6|| || || ||SC & Chain.
|-
| 5A(f)|| 14 || 5 || <span style="color: blue;">+9</span> || <span style="color: red;">-14</span> ||13||16||8||10||8||6|| || || ||SC. LDM-cancelable per guide.
|-
| 5B(c)|| 11/21* || 2+4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||12||14||12||12||16||12|| || || ||Low hit (both hits). *=1st/2nd hit. Chain.
|-
| 5B(f)|| 9 || 3 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||10||10||8||8||8||6|| || || ||
|-
| 5C(c)|| 5/8* || 1+2 || <span style="color: red;">-10</span>/<span style="color: blue;">-7</span>* || <span style="color: red;">-3</span>/<span style="color: blue;">+1</span>* ||38||42||28||34||28||28|| || || ||*=1st/2nd hit. 2 hits total. Special/Super/LDM-cancelable.
|-
| 5C(f)|| 11/13/15 || 2+2+4 || <span style="color: red;">-4</span>/<span style="color: red;">-2</span>/<span style="color: blue;">+0</span> || <span style="color: red;">-5</span>/<span style="color: red;">-3</span>/<span style="color: red;">-1</span> ||22||25||14||20||14||14|| || || ||One hit, but 3 hitboxes. 1st & 2nd hitbox Special Cancel. Special/Super-cancelable.
|-
| 5D(c)|| 12 || 5 || KD || <span style="color: blue;">+3</span> ||16||18||14||20||14||15|| || || ||Low hit. SC. LDM-cancelable per guide.
|-
| 5D(f)|| 20 || 5 || KD || <span style="color: red;">-3</span> ||22||24||18||26||18||20|| || || ||Same animation as 5D(c). Low hit.
|-
| 5E|| 13 || 4 || || ||22||26||22||30||20||20|| || || ||No Special Cancel. Hit/Grd not recorded.
|-
| GC|| 10 || 6 || KD || <span style="color: red;">-10</span> ||5||5||0||0||0||0|| || || ||Deals 3 damage in-game (Conqueror's Guide says 5).
|-
| 6A|| 18 || 5 || || ||22||26||22||32||16||16|| || || ||Overhead. Not in Counter-Hit-State. Hit/Grd not recorded.
|-
| 6A(can)|| 18* || 5* || || ||16||18||15||22||16||14|| || || ||Cancel version (canceled into from a normal). *=S/A assumed same as standalone 6A, needs verification.
|-
| 2A|| 5 || 2 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||9||11||6||8||8||6|| || || ||Same animation as 5A(c). SC & Chain (faster than 5A(c)).
|-
| 2B|| 7 || 4 || || <span style="color: red;">-10</span> ||10||10||8||8||8||6|| || || ||Same animation as 5B(f). Not a low hit. Chains into 2B/2A. Only one frame-advantage value was recorded (placed in Grd); Hit unconfirmed.
|-
| 2C|| 11/13/15 || 2/2+4 || <span style="color: red;">-10</span>/<span style="color: blue;">-8</span>* || <span style="color: red;">-11</span>/<span style="color: red;">-9</span>* ||22||25||14||20||14||14|| || || ||Same animation as 5C(f). 2 hits (1st / 2nd+3rd hitbox). 2nd hitbox SC. *=hit 1+2/3rd hitbox. Special/Super-cancelable.
|-
| 2D|| 12 || 5 || KD || <span style="color: blue;">+3</span> ||16||18||14||20||14||15|| || || ||Same animation as 5D(c).
|-
| small up A|| 8 || 3 || / || / ||8||8||6||9||8||6|| || || ||
|-
| small back & fwd A|| 9 || 2 || / || / ||8||8||6||9||8||6|| || || ||
|-
| j. up A|| 9 || 3 || / || / ||8||8||6||9||8||6|| || || ||
|-
| j. back & fwd A|| 7 || 2 || / || / ||8||8||6||9||8||6|| || || ||
|-
| small B|| 7 || 6 || / || / ||8||10||8||12||8||6|| || || ||
|-
| j.B|| 7 || 9 || / || / ||8||10||8||8||8||6|| || || ||All up/fwd/back the same.
|-
| small up C|| 6 || 5 || / || / ||16||18||14||19||14||14|| || || ||
|-
| small fwd C|| 7 || 3 || / || / ||16||18||14||19||14||14|| || || ||
|-
| small back C|| 8 || 3 || / || / ||16||18||14||19||14||14|| || || ||
|-
| j. up C|| 6 || 2+5 || / || / ||16||18||14||20||14||14|| || || ||
|-
| j. fwd C|| 8 || 2+3 || / || / ||16||18||14||18||14||14|| || || ||
|-
| j. back C|| 10 || 3 || / || / ||16||18||14||18||14||14|| || || ||
|-
| small D|| 6 || 4 || / || / ||16||18||14||20||14||14|| || || ||
|-
| j.D|| 6 || 4 || / || / ||14||16||14||18||15||15|| || || ||All up/fwd/back the same.
|-
| small E|| 11 || 4 || / || / ||18||20||22||28||20||20|| || || ||
|-
| j.E|| 11 || 4 || / || / ||20||23||22||30||20||20|| || || ||
|-
| 641236A|| 36 || n || KD || <span style="color: blue;">+9</span>* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. F1-27 Counter-Hit-State, F28-61 recovery. *=point blank.
|-
| 641236B|| 41 || 28 || KD || <span style="color: blue;">+33</span>* ||22||26||28||38||16||10/18|| || || ||Disappears when blocked. Projectile clash box F17-89. F1-23 Counter-Hit-State, F24-49 recovery. *=against standing Kyo.
|-
| 641236C|| 36 || X || KD || <span style="color: blue;">+26</span>* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. *=point blank, when blocking the first 3 hits consecutively (e.g. Griffon).
|-
| 623A|| 10/12* || 20,2,20,5x2 || KD || <span style="color: blue;">+1</span> ||26||28||75||79||112||2/35|| || || ||F1-13 invul. F14-16 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F10, on Magaki's body. *=1st/2nd hit (1st hit above, 2nd in front of him).
|-
| 623C|| 13 || 10x2 || <span style="color: blue;">+7</span>/KD* || <span style="color: blue;">+1</span> ||28||30||70||74||112||2/28|| || || ||F1-12 invul, F13-24 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F11, on Magaki's body. *=7 hits / when last hit connects. Raw notes had an unusual column order here, needs re-verification.
|-
| 236A|| 19 || n || <span style="color: blue;">+0</span>* || <span style="color: red;">-2</span>* ||20||26||14||20||16||4/16|| || || ||F1-21 Counter-Hit-State, F22-41 recovery. *=point blank.
|-
| 236C|| 19 || n || <span style="color: red;">-1</span>* || <span style="color: red;">-3</span>* ||21||26||14||20||16||4/15|| || || ||F1-21 Counter-Hit-State, F22-42 recovery. *=point blank.
|-
| 236B|| 38 || 3 || KD || / ||26||26||0||0||0||6/16|| || || ||Command grab. F1-50 Counter-Hit-State. F51-71 recovery. B/D assignment inferred from recovery length, needs verification.
|-
| 236D|| 38 || 3 || KD || / ||26||26||0||0||0||6/14|| || || ||Command grab. F1-50 Counter-Hit-State. F51-73 recovery. B/D assignment inferred from recovery length, needs verification.
|-
| 63214A|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. F1-6 Counter-Hit-State. F7-39 no collision. F7-43 invul. F44-47 Counter-Hit-State. F48 recovery.
|-
| 63214B|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. Same frame windows as 63214A (not individually re-verified). Also usable in air, see j.63214B.
|-
| 63214C|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. Same frame windows as 63214A (not individually re-verified).
|-
| 63214D|| || || / || / ||0||0||0||0||0||0/0|| || || ||Teleport, no direct hit. Same frame windows as 63214A (not individually re-verified). Also usable in air, see j.63214D.
|-
| j.63214B|| || || / || / ||0||0||0||0||0||0/0|| || || ||Air version. Not individually tested; assumed same as j.63214D.
|-
| j.63214D|| || || / || / ||0||0||0||0||0||0/0|| || || ||Air version. F1-6 Counter-Hit-State, F7-30 no collision, F7-33 invul, F33-37 Counter-Hit-State, F38 recovery.
|-
| 22B/D|| || || / || / ||0||0||0||0||0||0|| || || ||"Vanish" teleport DM. F1-36 invul. F21-36 no collision. F37 recovery. Costs 1 Super Stock.
|-
| 2363214E|| || || KD || <span style="color: red;">-32</span> ||45||47||0||0||76||0|| || || ||LDM, "Universe Distortion". 19 hits per guide. S/A frame data unclear, needs re-verification.
|-
|}
==Special Attributes & Bugs==
==Special Attributes & Bugs==
*Last Boss, not available on arcade & banned on console.
*Last Boss, not available on arcade & banned on console.
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