Gai Tendo(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
Zeile 27: Zeile 27:


==Frame Data==
==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
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| '''Throw''' || 1 || 1 || <span style="color: blue;"> +46 </span> || / ||Hard knockdown.
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +46 </span> || / ||16||16||0||0||0||0|| || || ||Hard knockdown.
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| 5A(c) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
| 5A(c) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||4||5||6||7||5||6|| || || ||
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| 5A(f) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
| 5A(f) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||4||5||6||7||5||6|| || || ||
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| 5B(c) || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
| 5B(c) || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||7||8||9||10||7||8|| || || ||
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| 5B(f) || 8 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
| 5B(f) || 8 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||8||10||9||10||7||8|| || || ||
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| 5C(c) || 6 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||
| 5C(c) || 6 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||12||15||15||16||12||12|| || || ||
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| 5C(f) || 8 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
| 5C(f) || 8 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||13||16||16||17||12||14|| || || ||
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| 5D(c) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
| 5D(c) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||12||15||15||16||12||12|| || || ||
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| 5D(f) || 10 || 3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||
| 5D(f) || 10 || 3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||14||16||16||17||14||14|| || || ||
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| 5E || 15 || 3|| KD|| <span style="color: red;">-3</span> ||invul on legs F8-28. F29-38 recovery.
| 5E || 15 || 3|| KD|| <span style="color: red;">-3</span> ||14||17||13||14||14||16|| || || ||invul on legs F8-28. F29-38 recovery.
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| GC || 8 || 4|| KD|| <span style="color: red;">-12</span> ||F1-11 invul.
| GC || 8 || 4|| KD|| <span style="color: red;">-12</span> ||5||5||0||0||0||0|| || || ||F1-11 invul.
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| Saving Shift || 0 || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift || 0 || n*|| KD|| / || || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).
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| Backdash|| / || 25 || / || / ||F5-21 invul on feet. F22-25 recovery. 168px distance.
| Backdash|| / || 25 || / || / || || || || || || || || || ||F5-21 invul on feet. F22-25 recovery. 168px distance.
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| 2A || 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> ||
| 2A || 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> ||4||5||6||7||5||6|| || || ||
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| 2B || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
| 2B || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||4||5||6||7||5||6|| || || ||
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| 2C || 7 || 3+2|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span> ||
| 2C || 7 || 3+2|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span> ||12||15||15||16||11||12|| || || ||
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| 2D || 10 || 4|| KD|| <span style="color: red;">-3</span> ||
| 2D || 10 || 4|| KD|| <span style="color: red;">-3</span> ||13||16||15||16||11||12|| || || ||
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| 3B || 11 || 12|| KD|| <span style="color: red;">-8</span>* ||Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank
| 3B || 11 || 12|| KD|| <span style="color: red;">-8</span>* ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank
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| 3D || 16 || 4|| KD|| <span style="color: red;">-4</span> ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery.
| 3D || 16 || 4|| KD|| <span style="color: red;">-4</span> ||14||17||12||12||13||2/14|| || || ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery.
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| Middle Kick<br>6D || 15 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
| Middle Kick<br>6D || 15 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||10||12||8||9||7||4|| || || ||Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
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| Back Tornado<br>6D>4D || 13 || 4|| KD|| <span style="color: red;">-6</span> ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.
| Back Tornado<br>6D>4D || 13 || 4|| KD|| <span style="color: red;">-6</span> ||13||16||12||12||13||10/6|| || || ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.
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| Right Hook<br>6D>6 || 18 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6.
| Right Hook<br>6D>6 || 18 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6.
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| Palm Hook<br>6C || 16 || 4|| <span style="color: red;">-12</span>|| <span style="color: red;">-13</span> ||Overhead. Can be cancelled into Right Hook (6).
| Palm Hook<br>6C || 16 || 4|| <span style="color: red;">-12</span>|| <span style="color: red;">-13</span> ||13||16||11||12||10||10|| || || ||Overhead. Can be cancelled into Right Hook (6).
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| Right Hook<br>6C>6 || 11 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6.
| Right Hook<br>6C>6 || 11 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||8||10||8||9||7||0/4|| || || ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6.
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| Back Knuckle<br>6C/D>6>4 || 14 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters.
| Back Knuckle<br>6C/D>6>4 || 14 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||8||10||6||7||4||0/4|| || || ||Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters.
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| Fast Palm Hook Ender<br>6C/D>6>6 || 13 || 2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span> ||No Knockdown or cancels other than QS.
| Fast Palm Hook Ender<br>6C/D>6>6 || 13 || 2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span> ||12||15||4||6||4||0/4|| || || ||No Knockdown or cancels other than QS.
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| Slow Palm Hook Ender<br>6C/D>6>4>6 || 24 || 4|| KD|| <span style="color: red;">-5</span> ||Overhead. Hard Knockdown.
| Slow Palm Hook Ender<br>6C/D>6>4>6 || 24 || 4|| KD|| <span style="color: red;">-5</span> ||13||16||12||13||13||0/12|| || || ||Overhead. Hard Knockdown.
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| Gai Wheel<br>6D8<br>6C/D>6>8<br>6C/D>6>4>8<br>214E>8K* || 21 || 3+3|| KD|| <span style="color: red;">-1</span>* ||Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
| Gai Wheel<br>6D8<br>6C/D>6>8<br>6C/D>6>4>8<br>214E>8K* || 21 || 3+3|| KD|| <span style="color: red;">-1</span>* ||17||21||15||16||13||10/6|| || || ||Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. Guide gives the same value regardless of which of the 4 inputs is used.
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| Slow Gai Driller<br>6D>9<br>6C/D>6>4>9 || 17 || 2+9|| KD|| <span style="color: red;">-30</span> ||Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.
| Slow Gai Driller<br>6D>9<br>6C/D>6>4>9 || 17 || 2+9|| KD|| <span style="color: red;">-30</span> ||18||22||13||14||10||10/4|| || || ||Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.
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| Fast Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8 || 6/7* || 2+7|| KD|| <span style="color: red;">-26</span> ||Launcher. 14F landing recovery.<br>X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile.
| Fast Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8 || 6/7* || 2+7|| KD|| <span style="color: red;">-26</span> ||18/15||22/18||13||14||10||10/4|| || || ||Launcher. 14F landing recovery.<br>X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. Dmg/C-Dmg given as (direct 6C/D>6>9)/(via Front Step, X>3>8) — guide gives different values for the two paths.
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| Gai Slider<br>6D>2<br>6C/D>6>2<br>6C/D>6>4>2 || 11 || 12|| KD|| <span style="color: red;">-9</span>* ||Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.
| Gai Slider<br>6D>2<br>6C/D>6>2<br>6C/D>6>4>2 || 11 || 12|| KD|| <span style="color: red;">-9</span>* ||17||21||15||16||13||10/6|| || || ||Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.
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| Front Step<br>6D>3<br>6C/D>6>4>3 || / || 16 || / || / ||Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
| Front Step<br>6D>3<br>6C/D>6>4>3 || / || 16 || / || / || || || || || || || || || ||Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
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| Knee Upper<br>6D>3>9<br>6C/D>6>4>3>9 || 7 || 4|| KD || <span style="color: red;">-4</span> ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
| Knee Upper<br>6D>3>9<br>6C/D>6>4>3>9 || 7 || 4|| KD || <span style="color: red;">-4</span> ||14||17||12||12||13||2/14|| || || ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
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| small A || 7 || 6|| / || / ||Hurtbox enlarged F4+.
| small A || 7 || 6|| / || / ||6||7||8||9||6||8|| || || ||Hurtbox enlarged F4+.
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| up A || 6 || 6|| / || / ||Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).
| up A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).
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| j.A || 6 || 6|| / || / ||Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).
| j.A || 6 || 6|| / || / ||7||8||9||10||7||8|| || || ||Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).
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| small B || 7 || 8|| / || / ||Same hitbox as jump up B & j.B.
| small B || 7 || 8|| / || / ||6||7||8||9||6||8|| || || ||Same hitbox as jump up B & j.B.
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| up B || 7 || 10|| / || / ||Same hitbox as smalljump B & j.B.
| up B || 7 || 10|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B & j.B.
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| j.B || 7 || 8|| / || / ||Same hitbox as smalljump B & jump up B.
| j.B || 7 || 8|| / || / ||7||8||9||10||7||8|| || || ||Same hitbox as smalljump B & jump up B.
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| small C || 10 || 5|| / || / ||Same as jump C.
| small C || 10 || 5|| / || / ||11||13||14||15||10||12|| || || ||Same as jump C.
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| j.C || 10 || 5|| / || / ||Same as smalljump C.
| j. up&fwd C || 10 || 5|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump C. Guide value for up & forward jump C (identical); back jump C differs, see next row.
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| small D || 11 || 3|| / || / ||Same as jump D.
| j. back C || 10 || 5|| / || / ||13||16||16||17||12||14|| || || ||Same hitbox as up&fwd j.C, but different guide Dmg values.
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| j.D || 12 || 4|| / || / ||Same as smalljump D.
| small D || 11 || 3|| / || / ||11||13||14||15||10||12|| || || ||Same as jump D.
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| small E || 12 || 4|| / || / ||Same as jump E.
| j. up&fwd D || 12 || 4|| / || / ||12||15||15||16||11||12|| || || ||Same as smalljump D. Guide value for up & forward jump D (identical); back jump D differs, see next row.
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| j.E || 12 || 4|| / || / ||Same as smalljump E.
| j. back D || 12 || 4|| / || / ||13||16||15||16||11||14|| || || ||Same hitbox as up&fwd j.D, but different guide Dmg values.
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| 214E || / || 31|| / || / ||Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).
| small E || 12 || 4|| / || / ||11||13||10||11||11||14|| || || ||Same as jump E.
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| 214E>8P || 9+4* || 3+3 || KD || <span style="color: red;">-3</span>* ||First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.
| j.E || 12 || 4|| / || / ||12||15||11||12||12||14|| || || ||Same as smalljump E.
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| 214E>8K || 9+21/+23* || 3+3 || KD || <span style="color: red;">-2</span><span style="color: blue;">+1</span>* ||2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.
| 214E || / || 31|| / || / || || || || || || || || || ||Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).
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| 214E>4P || 9+9* || 3 || <span style="color: blue;">+0</span>  || <span style="color: red;">-1</span> ||Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.
| 214E>8P || 9+4* || 3+3 || KD || <span style="color: red;">-3</span>* ||14||15||12||13||10||10/4|| || || ||First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.
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| 214E>4K || 9+15* || 4 || KD || <span style="color: red;">-6</span> ||Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.
| 214E>8K || 9+21/+23* || 3+3 || KD || <span style="color: red;">-2</span><span style="color: blue;">+1</span>* ||17||21||15||16||13||10/6|| || || ||2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.
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| 214E>2P || 9+4* || 10+40 || /  || / ||Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
| 214E>4P || 9+9* || 3 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||15||18||13||14||10||10/4|| || || ||Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.
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| 214E>2P>8 || 9+21+5* || 2+7 || KD  || <span style="color: red;">-26</span> ||Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.
| 214E>4K || 9+15* || 4 || KD  || <span style="color: red;">-6</span> ||13||16||12||12||13||10/6|| || || ||Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.
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| 214E>2K || 9+16* || 12 || KD || <span style="color: red;">-18</span> ||F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.
| 214E>2P || 9+4* || 10+40 || / || / || || || || || || || || || ||Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
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| 214E>6X || 9* || 26 || / || / ||Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.
| 214E>2P>8 || 9+21+5* || 2+7 || KD  || <span style="color: red;">-26</span> ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5. Assumed to use the weak (A) guide row, since the guide doesn't split this follow-up by button.
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| 214E>41236E || 9+2* || 2 || KD  || / ||Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.
| 214E>2K || 9+16* || 12 || KD  || <span style="color: red;">-18</span> ||17||21||15||16||13||10/6|| || || ||F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.
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| 22P || 4 || 10+40 || /  || / ||Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
| 214E>6X || 9* || 26 || /  || / || || || || || || || || || ||Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.
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| 22PA>8 || 21+5* || 2+7 || KD  || <span style="color: red;">-26</span> ||Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.
| 214E>41236E || 9+2* || 2 || KD  || / ||28||28||0||0||0||8/6|| || || ||Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.
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| 22PC>8 || 21+12* || 2+9 || KD || <span style="color: red;">-30</span> ||Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.
| 22P || 4 || 10+40 || / || / || || || || || || || || || ||Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
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| 623A || 7 || 2+7 || KD || <span style="color: red;">-25</span> ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.
| 22PA>8 || 21+5* || 2+7 || KD || <span style="color: red;">-26</span> ||15||18||13||14||10||10/4|| || || ||Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.
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| 623C || 17 || 2+9 || KD || <span style="color: red;">-30</span> ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.
| 22PC>8 || 21+12* || 2+9 || KD || <span style="color: red;">-30</span> ||16||20||0||0||0||10/0|| || || ||Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12. Guide lists 0 Stn/C-Stn/G-Dmg for this stronger version (unlike the weak version above) — worth double-checking.
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| 214B || 21 || 3+3 || KD || <span style="color: red;">-2</span> ||Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.
| 623A || 7 || 2+7 || KD || <span style="color: red;">-25</span> ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.
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| 214D || 23 || 2+5 || KD || <span style="color: blue;">+0</span> ||Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.
| 623C || 17 || 2+9 || KD || <span style="color: red;">-30</span> ||18||22||13||14||10||10/4|| || || ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery. Guide gives the same Dmg values as 623A, differing only in startup/speed.
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| 41236E || 2 || 2 || KD || / ||Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration.
| 214B || 21 || 3+3 || KD || <span style="color: red;">-2</span> ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.
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| 236236P || / || 25 || / || / ||Damage buff. 25F duration.
| 214D || 23 || 2+5 || KD || <span style="color: blue;">+0</span> ||17||21||15||16||13||10/6|| || || ||Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery. Guide gives the same Dmg values as 214B, differing only in startup/speed.
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| 236236K || 4 || 10 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||Deadly Rave starter. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed.
| 41236E || 2 || 2 || KD || / ||28||28||0||0||0||8/6|| || || ||Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration.
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| 236236K>8 || 9 || 2+7 || KD || <span style="color: red;">-22</span> ||Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.
| 236236P || / || 25 || / || / || || || || || || || || || ||Damage buff. 25F duration.
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| 236236K>2 || 27 || 16 || KD || <span style="color: red;">-19</span> ||Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.
| 236236K || 4 || 10 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||31||33||0||0||0||0|| || || ||Deadly Rave starter. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed. Guide gives a combined total for the whole 9-hit rush chain (before the finisher). Only hits 2-9 are cancelable into a finisher; hit 8 is crouch-block only, all other hits are blockable standing & crouching.
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| 236236K>4 || 25 || 3+3 || KD || <span style="color: blue;">+0</span>||Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.
| 236236K>8 || 9 || 2+7 || KD || <span style="color: red;">-22</span> ||16||20||0||0||0||0|| || || ||Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.
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| 236236E || 7 || 3 || KD || <span style="color: blue;">+0</span>||Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
| 236236K>2 || 27 || 16 || KD || <span style="color: red;">-19</span> ||18||22||0||0||0||0|| || || ||Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.
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| 236236K>4 || 25 || 3+3 || KD || <span style="color: blue;">+0</span>||18||22||0||0||0||0|| || || ||Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.
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| 236236E || 7 || 3 || KD || <span style="color: blue;">+0</span>||7||8||6||7||5||2|| || || ||Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
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