Hayate(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
 
Zeile 131: Zeile 131:
| 214214P|| 10* || 24|| KD|| <span style="color: red;">-13</span>* ||40||52||0||0||1||0|| || || ||F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
| 214214P|| 10* || 24|| KD|| <span style="color: red;">-13</span>* ||40||52||0||0||1||0|| || || ||F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
|-
|-
| 632146E|| 4 || 24|| KD|| <span style="color: red;">-24</span>* ||53||53||0||0||1||0|| || || ||Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. 10-hit LDM version.
| 632146E|| 4 || 24|| KD|| <span style="color: red;">-24</span>* ||52||52||0||0||1||0|| || || ||Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. 16-hit LDM version.
|-
|-
| 2363214E(search)|| / || 43*|| /|| / || || || || || || || || || ||F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). Search phase of the 16-hit LDM version (damage on the hit-connect row below).
| 2363214E(search)|| / || 43*|| /|| / || || || || || || || || || ||F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). Search phase of the 10-hit LDM version (damage on the hit-connect row below).
|-
|-
| 2363214E(hit)|| 1/6* || 6|| KD|| <span style="color: red;">-20</span> ||52||52||0||0||1||0|| || || ||Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. 16-hit LDM version.
| 2363214E(hit)|| 1/6* || 6|| KD|| <span style="color: red;">-20</span> ||53||53||0||0||1||0|| || || ||Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. 10-hit LDM version.
|-
|-
|}
|}
21.992

Bearbeitungen