21.992
Bearbeitungen
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(Frame data update (automated)) |
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| Zeile 27: | Zeile 27: | ||
==Frame Data== | ==Frame Data== | ||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ||
|- | |- | ||
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +60 </span> || / ||Hard knockdown. Turns the opponent around (can corner crossup after). | | '''Throw''' || 1 || 1 || <span style="color: blue;"> +60 </span> || / || 16|| 0|| 0|| 0|| 0|| 0|| || || ||Hard knockdown. Turns the opponent around (can corner crossup after). | ||
|- | |- | ||
| 5A(c) ||5 || 4 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> ||Chains into lights, including 5A(f) | | 5A(c) ||5 || 4 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> || 4|| 5|| 6|| 8|| 6|| 8|| || || ||Chains into lights, including 5A(f) | ||
|- | |- | ||
| 5A(f) ||7 || 12 || <span style="color: red;">-15</span>* || <span style="color: red;">-16</span>* ||Special Cancel. *=first hit, see full frame data for individual advantages/disadvantages of each hit. | | 5A(f) ||7 || 12 || <span style="color: red;">-15</span>* || <span style="color: red;">-16</span>* || 5|| 6|| 7|| 9|| 7|| 8|| || || ||Special Cancel. *=first hit, see full frame data for individual advantages/disadvantages of each hit. | ||
|- | |- | ||
| 5B(c) ||5 || 3 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||Hits low. Special Cancel. Chains into 5B(C) & 2B. | | 5B(c) ||5 || 3 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || 4|| 5|| 6|| 8|| 6|| 8|| || || ||Hits low. Special Cancel. Chains into 5B(C) & 2B. | ||
|- | |- | ||
| 5B(f) ||11 || 4 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || | | 5B(f) ||11 || 4 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || 4|| 5|| 7|| 9|| 7|| 8|| || || || | ||
|- | |- | ||
| 5C(c) ||9 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || | | 5C(c) ||9 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || 11|| 14|| 14|| 16|| 14|| 14|| || || || | ||
|- | |- | ||
| 5C(f) ||13/28 || 12+7 || <span style="color: red;">-5/-20</span>* || <span style="color: red;">-6/-21</span>* ||First hit has no pushback. *1=first/second hit. *2&3=both hits/only first hit connects. | | 5C(f) ||13/28 || 12+7 || <span style="color: red;">-5/-20</span>* || <span style="color: red;">-6/-21</span>* || 24|| 27|| 30|| 32|| 15|| 8|| || || ||First hit has no pushback. *1=first/second hit. *2&3=both hits/only first hit connects. Conqueror's Guide only gives a combined total for both hits (Hit2), not a per-hit breakdown. | ||
|- | |- | ||
| 5D(c) ||11 || 3 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> || | | 5D(c) ||11 || 3 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> || 10|| 13|| 13|| 15|| 13|| 14|| || || || | ||
|- | |- | ||
| 5D(f) ||11 || 6 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> || | | 5D(f) ||11 || 6 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> || 11|| 14|| 14|| 16|| 14|| 14|| || || || | ||
|- | |- | ||
| 5E ||17 || 7 || KD || <span style="color: red;">-1</span> || | | 5E ||17 || 7 || KD || <span style="color: red;">-1</span> || 16|| 20|| 12|| 14|| 14|| 16|| || || || | ||
|- | |- | ||
| GC ||8 || 4 || KD || <span style="color: red;">-13</span> ||F1-11 invul. | | GC ||8 || 4 || KD || <span style="color: red;">-13</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-11 invul. | ||
|- | |- | ||
| 6A ||16/20* || 2+2 || <span style="color: red;">-22/-18</span>* || <span style="color: red;">-23/-19</span>* ||*=first/second hitbox. | | 6A ||16/20* || 2+2 || <span style="color: red;">-22/-18</span>* || <span style="color: red;">-23/-19</span>* || 18|| 21|| 9|| 11|| 9|| 18|| || || ||*=first/second hitbox. Conqueror's Guide only gives one combined row (Hit3) for the whole 6A>6AA>6AAA chain; the values here are that combined total, not 6A alone — 6AA/6AAA below stay blank. Guide footnote: only the 3rd hit of the chain is special-cancelable. | ||
|- | |- | ||
| 6AA ||32/35* || 3+3 || <span style="color: red;">-14/-11</span>* || <span style="color: red;">-15/-12</span>* ||*1=counting from F1 of 6A. *2&3=first/second hitbox. | | 6AA ||32/35* || 3+3 || <span style="color: red;">-14/-11</span>* || <span style="color: red;">-15/-12</span>* || || || || || || || || || ||*1=counting from F1 of 6A. *2&3=first/second hitbox. | ||
|- | |- | ||
| 6AAA ||45/49* || 2+2 || <span style="color: red;">-25</span>/KD* || <span style="color: red;">-26/-22</span>* ||Same hitboxes as 6A, but second hitbox causes knockdown. *=counting from F1 of 6A. *2&3=first/second hitbox. | | 6AAA ||45/49* || 2+2 || <span style="color: red;">-25</span>/KD* || <span style="color: red;">-26/-22</span>* || || || || || || || || || ||Same hitboxes as 6A, but second hitbox causes knockdown. *=counting from F1 of 6A. *2&3=first/second hitbox. | ||
|- | |- | ||
| Saving||0 || N* || KD || / ||Active until landing. 9F/10F recovery (hit/whiff). | | Saving||0 || N* || KD || / || 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| Backdash|| / || 24 || / || / ||F5-20 invul on feet. F21-24 recovery. 176px distance. | | Backdash|| / || 24 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-20 invul on feet. F21-24 recovery. 176px distance. | ||
|- | |- | ||
| 2A||11 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || | | 2A||11 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || 4|| 5|| 6|| 8|| 6|| 8|| || || || | ||
|- | |- | ||
| 2B||7 || 6 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||Special Cancel. | | 2B||7 || 6 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || 4|| 5|| 6|| 8|| 6|| 8|| || || ||Special Cancel. | ||
|- | |- | ||
| 2C||7/13/18* || 3+3+13 || KD || <span style="color: red;">-22</span> ||Second hit knocks down. Low profile F1-6 (96px). *=first/second/third hit, if previous hit whiffs. | | 2C||7/13/18* || 3+3+13 || KD || <span style="color: red;">-22</span> || 14|| 16|| 14|| 16|| 14|| 16|| || || ||Second hit knocks down. Low profile F1-6 (96px). *=first/second/third hit, if previous hit whiffs. Conqueror's Guide gives a combined total (Hit2), not split by which hit connects. | ||
|- | |- | ||
| 2D||11 || 4 || KD || <span style="color: blue;">+5</span> ||Low profile F3-14 & 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox). | | 2D||11 || 4 || KD || <span style="color: blue;">+5</span> || 10|| 13|| 13|| 15|| 13|| 14|| || || ||Low profile F3-14 & 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox). | ||
|- | |- | ||
| small A||8 || 10 || / || / ||Same hitbox as j.A. | | small A||8 || 10 || / || / || 4|| 5|| 6|| 8|| 6|| 8|| || || ||Same hitbox as j.A. | ||
|- | |- | ||
| up A||9/12/15* || 3+3+3 || / || / ||Unique attack. *=First, second, third hit. | | up A||9/12/15* || 3+3+3 || / || / || 5|| 6|| 7|| 9|| 7|| 8|| || || ||Unique attack. *=First, second, third hit. | ||
|- | |- | ||
| j.A||8 || 10 || / || / ||Same hitbox as smalljump A. | | j.A||8 || 10 || / || / || 5|| 6|| 7|| 9|| 7|| 8|| || || ||Same hitbox as smalljump A. | ||
|- | |- | ||
| small B||7 || 18 || / || / ||Same hitbox as j.B. | | small B||7 || 18 || / || / || 3|| 4|| 6|| 8|| 6|| 8|| || || ||Same hitbox as j.B. | ||
|- | |- | ||
| j.B||7 || 18 || / || / ||Same hitbox as smalljump B. | | j.B||7 || 18 || / || / || 4|| 5|| 7|| 9|| 7|| 8|| || || ||Same hitbox as smalljump B. | ||
|- | |- | ||
| small C||14/18* || 4+4 || / || / ||Same hitbox as j.C. *=First/second hit. | | small C||14/18* || 4+4 || / || / || 11|| 14|| 14|| 16|| 14|| 8|| || || ||Same hitbox as j.C. *=First/second hit. | ||
|- | |- | ||
| up C||16 || 3+3 || / || / ||Unique attack. | | up C||16 || 3+3 || / || / || 12|| 15|| 15|| 17|| 15|| 8|| || || ||Unique attack. | ||
|- | |- | ||
| j.C||14/18* || 4+4 || / || / ||Same hitbox as smalljump C. *=First/second hit. | | j.C||14/18* || 4+4 || / || / || 12|| 15|| 15|| 17|| 15|| 8|| || || ||Same hitbox as smalljump C. *=First/second hit. | ||
|- | |- | ||
| small D||11/15* || 2+2 || / || / ||Same hitbox as j.D. *=First/second hit. | | small D||11/15* || 2+2 || / || / || 12|| 14|| 12|| 14|| 12|| 16|| || || ||Same hitbox as j.D. *=First/second hit. | ||
|- | |- | ||
| up D||11 || 7 || / || / ||Unique attack. | | up D||11 || 7 || / || / || 7|| 9|| 7|| 9|| 7|| 16|| || || ||Unique attack. | ||
|- | |- | ||
| j.D||11/15* || 2+2 || / || / ||Same hitbox as smalljump D. *=First/second hit. | | j.D||11/15* || 2+2 || / || / || 14|| 16|| 14|| 16|| 14|| 16|| || || ||Same hitbox as smalljump D. *=First/second hit. | ||
|- | |- | ||
| small E||17 || 9* || / || / ||Same hitbox as j.E. *=active until landing, 9F at most. Unblockable when done meaty (tourney-banned) | | small E||17 || 9* || / || / || 13|| 17|| 9|| 11|| 8|| 16|| || || ||Same hitbox as j.E. *=active until landing, 9F at most. Unblockable when done meaty (tourney-banned) | ||
|- | |- | ||
| up E||18 || 10 || / || / ||Same hitbox as smalljump E. Unblockable when done meaty (tourney-banned). | | up E||18 || 10 || / || / || 14|| 18|| 10|| 12|| 10|| 16|| || || ||Same hitbox as smalljump E. Unblockable when done meaty (tourney-banned). | ||
|- | |- | ||
| j.E||18 || 9 || / || / ||Same hitbox as smalljump E. Unblockable when done meaty (tourney-banned). | | j.E||18 || 9 || / || / || 14|| 18|| 10|| 12|| 10|| 16|| || || ||Same hitbox as smalljump E. Unblockable when done meaty (tourney-banned). | ||
|- | |- | ||
| 41236A||7/24* || 3+4 || KD || <span style="color: red;">-55/-46</span>* ||Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 legs invul. F1-29 Counterhit-State. 90F total duration. *1=if first hit whiffs. *2=first/second hit. Same damage as 41236C (20). | | 41236A||7/24* || 3+4 || KD || <span style="color: red;">-55/-46</span>* || 20|| 23|| 0|| 0|| 12|| 3/16|| || || ||Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 legs invul. F1-29 Counterhit-State. 90F total duration. *1=if first hit whiffs. *2=first/second hit. Same damage as 41236C (20). | ||
|- | |- | ||
| 41236C||11/35* || 4+5 || KD || <span style="color: red;">-51/-36</span>* ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. Same damage as 41236A (20). | | 41236C||11/35* || 4+5 || KD || <span style="color: red;">-51/-36</span>* || 20|| 23|| 0|| 0|| 12|| 3/16|| || || ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. Same damage as 41236A (20). | ||
|- | |- | ||
| 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Both hits can juggle. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. | | 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> || 21|| 24|| 6|| 8|| 5|| 6/16|| || || ||2nd hit is overhead. Both hits can juggle. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. Guide footnote: only the 1st hit is special-cancelable. | ||
|- | |- | ||
| 63214B||23/44* || 3+4 || <span style="color: blue;">+6</span>* || <span style="color: blue;">+7</span>* ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit. | | 63214B||23/44* || 3+4 || <span style="color: blue;">+6</span>* || <span style="color: blue;">+7</span>* || 13|| 17|| 6|| 8|| 6|| 6/8|| || || ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit. | ||
|- | |- | ||
| 63214C||24/39* || 4+3 || KD || <span style="color: red;">-11</span> ||2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state. *=first/second hit. | | 63214C||24/39* || 4+3 || KD || <span style="color: red;">-11</span> || 22|| 25|| 12|| 14|| 6|| 2/11|| || || ||2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state. *=first/second hit. Guide footnote: only the 1st hit is special-cancelable. | ||
|- | |- | ||
| 63214X>D||17* || 14 || / || / ||Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17. | | 63214X>D||17* || 14 || / || / || 0|| 0|| 0|| 0|| 0|| 0/0|| || || ||Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17. | ||
|- | |- | ||
| 421P||23 || 7 || KD || <span style="color: red;">-29</span> ||Pistol holds 7 rounds. Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration. | | 421P||23 || 7 || KD || <span style="color: red;">-29</span> || 6|| 18|| 4|| 6|| 6|| 1/2|| || || ||Pistol holds 7 rounds. Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration. Guide's C-Dmg (18) is unusually high vs. its own Dmg (6, a 3x jump) — still needs verification in-game. | ||
|- | |- | ||
| >5xP||10* || 5*7 || KD || <span style="color: red;">-83</span>* ||Will reload if done 6 times even if there are 7 rounds in the gun. Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. *=each additional shot after the first. *2=with reloading included. | | >5xP||10* || 5*7 || KD || <span style="color: red;">-83</span>* || || || || || || || || || ||Will reload if done 6 times even if there are 7 rounds in the gun. Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. *=each additional shot after the first. *2=with reloading included. No separate Conqueror's Guide row for the followup shots. | ||
|- | |- | ||
| j.214A||6 || 19 || KD || <span style="color: red;">-</span> ||Can only be done from normal and super jumps. Travels shorter than j.214C. F1-35 in counterhit-state. 10F landing recovery. Earliest possible timing = F9 of jump. | | j.214A||6 || 19 || KD || <span style="color: red;">-</span> || 20|| 26|| 13|| 15|| 13|| 4/14|| || || ||Can only be done from normal and super jumps. Travels shorter than j.214C. F1-35 in counterhit-state. 10F landing recovery. Earliest possible timing = F9 of jump. | ||
|- | |- | ||
| j.214C||6 || 28 || KD || <span style="color: red;">-</span> ||Can only be done from normal and super jumps. Travels further than j.214A. F1-46 in counterhit-state. 16F landing recovery. Earliest possible timing = F9 of jump. | | j.214C||6 || 28 || KD || <span style="color: red;">-</span> || 20|| 26|| 13|| 15|| 13|| 4/14|| || || ||Can only be done from normal and super jumps. Travels further than j.214A. F1-46 in counterhit-state. 16F landing recovery. Earliest possible timing = F9 of jump. | ||
|- | |- | ||
| 2141236P||4 || 5 || KD || <span style="color: red;">-35</span> ||F1 invul. F2-13 Counterhit state. F14-64 recovery (51F). Can be QSed & Dream Cancelled. | | 2141236P||4 || 5 || KD || <span style="color: red;">-35</span> || 35|| 35|| 0|| 0|| 0|| 0|| || || ||F1 invul. F2-13 Counterhit state. F14-64 recovery (51F). Can be QSed & Dream Cancelled. | ||
|- | |- | ||
| 236236P||13 || 3*6+3 || KD || <span style="color: blue;">+2</span> ||F1 invul. F1-69 in counterhit-state. F70-93 recovery (24F). | | 236236P||13 || 3*6+3 || KD || <span style="color: blue;">+2</span> || 37|| 39|| 0|| 0|| 0|| 0|| || || ||F1 invul. F1-69 in counterhit-state. F70-93 recovery (24F). | ||
|- | |- | ||
| 2141236E||4 || 5 || KD || <span style="color: red;">-35</span> ||F1-6 invul. F7-13 upper feet invul & in counterhit-state. F14-64 recovery. | | 2141236E||4 || 5 || KD || <span style="color: red;">-35</span> || 57|| 57|| 0|| 0|| 0|| 0|| || || ||F1-6 invul. F7-13 upper feet invul & in counterhit-state. F14-64 recovery. | ||
|- | |- | ||
|} | |} | ||