B.Jenet(KOFXI): Unterschied zwischen den Versionen

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==Frame Data==
==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
|-
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +30 </span>* || / ||*=with ukemi.
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +30 </span>* || / || 16|| 0|| 0|| 0|| 0|| 0|| || || ||*=with ukemi.
|-
|-
| 5A(c) ||5 || 4 || <span style="color: blue;">+7</span> || <span style="color: blue;">+6</span> ||Chain combo starter
| 5A(c) ||5 || 4 || <span style="color: blue;">+7</span> || <span style="color: blue;">+6</span> || 4|| 5|| 5|| 7|| 5|| 8|| || || ||Chain combo starter
|-
|-
| 5A(f)|| 6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
| 5A(f)|| 6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || 5|| 7|| 7|| 9|| 7|| 8|| || || ||
|-
|-
| 5B(c)|| 5 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||  
| 5B(c)|| 5 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || 6|| 8|| 8|| 10|| 6|| 8|| || || ||
|-
|-
| 5B(f)|| 6 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
| 5B(f)|| 6 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 7|| 9|| 8|| 10|| 8|| 8|| || || ||
|-
|-
| 5C(c)|| 4 || 2+4 || <span style="color: blue;">+0</span> || <span style="color: blue;">-1</span> ||Deals only 4 stun damage.
| 5C(c)|| 4 || 2+4 || <span style="color: blue;">+0</span> || <span style="color: blue;">-1</span> || 8|| 10|| 6|| 8|| 6|| 14|| || || ||Deals only 4 stun damage.
|-
|-
| 5C(f)|| 10 || 5 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||
| 5C(f)|| 10 || 5 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> || 13|| 17|| 15|| 17|| 12|| 14|| || || ||
|-
|-
| 5D(c)|| 6 || 1+4 || <span style="color: blue;">-8</span> || <span style="color: blue;">-9</span> ||
| 5D(c)|| 6 || 1+4 || <span style="color: blue;">-8</span> || <span style="color: blue;">-9</span> || 16|| 18|| 12|| 14|| 12|| 14|| || || ||
|-
|-
| 5D(f)|| 11 || 4 || <span style="color: blue;">-4</span> || <span style="color: blue;">-5</span> ||
| 5D(f)|| 11 || 4 || <span style="color: blue;">-4</span> || <span style="color: blue;">-5</span> || 15|| 19|| 18|| 20|| 14|| 14|| || || ||
|-
|-
| 5E|| 11 || 5 || KD || <span style="color: red;">-3</span> ||  
| 5E|| 11 || 5 || KD || <span style="color: red;">-3</span> || 16|| 20|| 12|| 14|| 14|| 16|| || || ||
|-
|-
| GC|| 8 || 5 || KD || <span style="color: red;">-12</span> ||F1-12 invul.
| GC|| 8 || 5 || KD || <span style="color: red;">-12</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-12 invul.
|-
|-
| 5A(c)/5C(f)> A|| 5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+10</span> ||Chain Combo. No Special Cancel. Massive advantage on guard.
| 5A(c)/5C(f)> A|| 5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+10</span> || 6|| 7|| 6|| 8|| 6|| 8|| || || ||Chain Combo. No Special Cancel. Massive advantage on guard.
|-
|-
| 5A(c)/5C(f)> C|| 6 || 7 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||Chain Combo. Special Cancel-
| 5A(c)/5C(f)> C|| 6 || 7 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || 11|| 14|| 6|| 16|| 4|| 7|| || || ||Chain Combo. Special Cancel-
|-
|-
| Saving Shift|| 0 || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| 0 || n* || / || / || 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| Backdash|| / || 29 || / || / ||F5-25 invul on feet. F26-29 recovery. 176px distance.
| Backdash|| / || 29 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-25 invul on feet. F26-29 recovery. 176px distance.
|-
|-
| 2A|| 6 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> ||
| 2A|| 6 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> || 4|| 5|| 5|| 7|| 5|| 8|| || || ||
|-
|-
| 2B|| 4 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Fastest low hit in the game.
| 2B|| 4 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 5|| 7|| 8|| 10|| 6|| 8|| || || ||Fastest low hit in the game.
|-
|-
| 2C|| 9 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Disjointed hurtbox.
| 2C|| 9 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 11|| 14|| 14|| 16|| 11|| 14|| || || ||Disjointed hurtbox.
|-
|-
| 2D|| 8 || 7 || KD || <span style="color: red;">-5</span> ||
| 2D|| 8 || 7 || KD || <span style="color: red;">-5</span> || 13|| 17|| 15|| 17|| 12|| 14|| || || ||
|-
|-
| 3D|| 7 || 3+2 || KD || <span style="color: red;">-44</span> ||Feet invul & Airborne from F5. 26F landing recovery.
| 3D|| 7 || 3+2 || KD || <span style="color: red;">-44</span> || 21|| 23|| 10|| 12|| 4|| 14|| || || ||Feet invul & Airborne from F5. 26F landing recovery.
|-
|-
| j.A|| 6 || 10 ||/|| /||
| small A|| 6 || 10 ||/|| / || 4|| 5|| 6|| 8|| 6|| 8|| || || ||Identical hitbox to j.A.
|-
|-
| j.B|| 6 || 8 ||/|| /||
| j.A|| 6 || 10 ||/|| /|| 5|| 7|| 7|| 9|| 7|| 8|| || || ||
|-
|-
| small C|| 6 || 3+6 ||/|| /||2F faster than j.C, but same hitboxes.
| small B|| 6 || 8 ||/|| / || 5|| 7|| 7|| 9|| 5|| 8|| || || ||Identical hitbox to j.B.
|-
|-
| j.C|| 8 || 3+6 ||/|| /||2F slower than small C, but same hitboxes.
| j.B|| 6 || 8 ||/|| /|| 5|| 7|| 8|| 10|| 6|| 8|| || || ||
|-
|-
| small D|| 8 || 7 ||/|| /||2F faster than jump D, but same hitboxes.
| small C|| 6 || 3+6 ||/|| /|| 14|| 16|| 10|| 12|| 10|| 14|| || || ||2F faster than j.C, but same hitboxes.
|-
|-
| j.D|| 10 || 7 ||/|| /||2F slower than small D, but same hitboxes.
| j.C|| 8 || 3+6 ||/|| /|| 16|| 18|| 12|| 14|| 12|| 14|| || || ||2F slower than small C, but same hitboxes.
|-
|-
| small E|| 12 || 6 ||/|| /||1F faster than jump E, but same hitboxes.
| small D|| 8 || 7 ||/|| /|| 12|| 15|| 14|| 16|| 11|| 14|| || || ||2F faster than jump D, but same hitboxes.
|-
|-
| j.E|| 13 || 6 ||/|| /||1F slower than small E, but same hitboxes.
| j.D|| 10 || 7 ||/|| /|| 13|| 17|| 15|| 17|| 12|| 14|| || || ||2F slower than small D, but same hitboxes.
|-
|-
| Air Throw|| 1 || 1 ||/|| /||Done with C + any direction except 8. Earliest possible timing = F2 of jump.
| small E|| 12 || 6 ||/|| /|| 13|| 17|| 9|| 11|| 8|| 16|| || || ||1F faster than jump E, but same hitboxes.
|-
|-
| 236A || 14 || 26|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*||*=point blank, 2 hits. 52F total duration. +9/+8 with 3 hits up close.
| j.E|| 13 || 6 ||/|| /|| 14|| 18|| 10|| 12|| 10|| 16|| || || ||1F slower than small E, but same hitboxes.
|-
|-
| 236C|| 17 || ?|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*||Travels way further than 236A. 51F total duration. *=point blank, 2 hits. +7/+6 with 3 hits up close.
| Air Throw|| 1 || 1 ||/|| /|| 18|| 0|| 0|| 0|| 0|| 0|| || || ||Done with C + any direction except 8. Earliest possible timing = F2 of jump.
|-
|-
| 214A|| 18 || 3|| KD|| <span style="color: red;">-6</span>||Super Cancel (slightly delayed).
| 236A || 14 || 26|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*|| 13|| 15|| 12|| 14|| 3|| 0/9|| || || ||*=point blank, 2 hits. 52F total duration. +9/+8 with 3 hits up close.
|-
|-
| 214C|| 23 || 3|| KD|| <span style="color: red;">-6</span>||Travels forward. Super Cancel (slightly delayed).
| 236C|| 17 || ?|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*|| 18|| 20|| 18|| 20|| 3|| 0/12|| || || ||Travels way further than 236A. 51F total duration. *=point blank, 2 hits. +7/+6 with 3 hits up close.
|-
|-
| 214B|| 20 || 3+3+4+2|| ?|| ?||Overhead. Invul on feet & airborne from F1.
| 214A|| 18 || 3|| KD|| <span style="color: red;">-6</span>|| 18|| 24|| 14|| 16|| 10|| 10/6|| || || ||Super Cancel (slightly delayed).
|-
|-
| 214D|| 25* || 3+5|| ?|| ?||Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup.  
| 214C|| 23 || 3|| KD|| <span style="color: red;">-6</span>|| 20|| 26|| 16|| 18|| 14|| 10/6|| || || ||Travels forward. Super Cancel (slightly delayed).
|-
|-
| 236B || 6 || 6+2+2|| KD|| <span style="color: red;">-30||Invul on feet & airborne from F2. 27F landing recovery.
| 214B|| 20 || 3+3+4+2|| ?|| ?|| 20|| 23|| 12|| 14|| 12|| 4/8|| || || ||Overhead. Invul on feet & airborne from F1.
|-
|-
| 236D || 15 || 6+3+6|| KD|| <span style="color: red;">-36|| Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery.
| 214D|| 25* || 3+5|| ?|| ?|| 24|| 27|| 24|| 26|| 24|| 4/12|| || || ||Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup.
|-
|-
| j.2B/D || / || /|| /|| /||Divekick chain starter. Can be done from a backdash. B angled upwards, D downwards. D-version deals more damage according to Conqueror's Guide. Counter hit state until landing. 16F landing recovery. Loses counter hit state if another j.2K is performed. Earliest possible timing = F4/3 of small/regular jump.
| 236B || 6 || 6+2+2|| KD|| <span style="color: red;">-30||18|| 21|| 8|| 10|| 6|| 10/12|| || || ||Invul on feet & airborne from F2. 27F landing recovery.
|-
|-
| j.2K*2 || 6* || 3|| KD|| ?||*=fastest timing including first j.2K.
| 236D || 15 || 6+3+6|| KD|| <span style="color: red;">-36|| 24|| 26|| 9|| 11|| 8|| 10/16|| || || || Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery.
|-
|-
| j.2K*3 || ~11 || 3|| KD|| ?||
| j.2B/D || / || /|| /|| /|| || || || || || || || || ||Divekick chain starter. Can be done from a backdash. B angled upwards, D downwards. Counter hit state until landing. 16F landing recovery. Loses counter hit state if another j.2K is performed. Earliest possible timing = F4/3 of small/regular jump. Conqueror's Guide only lists combined Dmg/C-Dmg/Stn/C-Stn/G-Dmg/Gauge for the whole LK-chain (24/27/17/19/15/4-16) and SK-chain (27/30/17/19/15/4-16), not broken down per hit count (*2-*5) — left blank on those rows below.
|-
|-
| j.2K*4|| ~9 || 3|| KD|| ?||
| j.2K*2 || 6* || 3|| KD|| ?|| || || || || || || || || ||*=fastest timing including first j.2K.
|-
|-
| j.2K*5|| ~10 || 4|| KD|| ?||
| j.2K*3 || ~11 || 3|| KD|| ?|| || || || || || || || || ||
|-
|-
| 236236P || 7 || 28|| KD|| <span style="color: red;">-9</span>||F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery.
| j.2K*4|| ~9 || 3|| KD|| ?|| || || || || || || || || ||
|-
|-
| 236236K || 5 || 2+3+3+2+2|| KD|| <span style="color: red;">-63</span>||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit.
| j.2K*5|| ~10 || 4|| KD|| ?|| || || || || || || || || ||
|-
|-
| 214214E || 1|| 28|| <span style="color: red;">-22</span>*|| /||Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F.
| 236236P || 7 || 28|| KD|| <span style="color: red;">-9</span>|| 34|| 36|| 0|| 0|| 0|| 0|| || || ||F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery.
|-
|-
| 214214E(DC) || 1|| ?|| KD|| /||The Dream / Super Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F.
| 236236K || 5 || 2+3+3+2+2|| KD|| <span style="color: red;">-63</span>|| 37|| 39|| 8|| 10|| 8|| 0|| || || ||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit.
|-
| 214214E || 1|| 28|| <span style="color: red;">-22</span>*|| /|| 63|| 63|| 0|| 0|| 0|| 0|| || || ||Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F.
|-
| 214214E(DC) || 1|| ?|| KD|| /|| 63|| 63|| 0|| 0|| 0|| 0|| || || ||The Dream / Super Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F. Conqueror's Guide has no separate row for this version; using the same values as regular 214214E.
|-
|-
|}
|}
21.992

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