21.992
Bearbeitungen
(Frame data update (automated)) |
(Frame data update (automated)) |
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| Zeile 51: | Zeile 51: | ||
|+Short List | |+Short List | ||
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! Move !! S!! A!! Hit!! Grd!! Note | ''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | ||
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | |||
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| '''Throw''' || 1 || 1 || <span style="color: blue;"> +44 </span> || / ||Hard knockdown. | | '''Throw''' || 1 || 1 || <span style="color: blue;"> +44 </span> || / ||16||16||0||0||0||0|| || || ||Hard knockdown. | ||
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| 5A(c) || 4 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | | 5A(c) || 4 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||4||5||6||7||5||6|| || || || | ||
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| 5A(f)|| 5 || 3|| <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> || | | 5A(f)|| 5 || 3|| <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||4||5||6||7||5||6|| || || || | ||
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| 5B(c)|| 5 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || | | 5B(c)|| 5 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||4||5||6||7||5||6|| || || || | ||
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| 5B(f)|| 8 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| | | 5B(f)|| 8 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||8||10||9||10||7||8|| || || || | ||
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| 5C(c)|| 5 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| | | 5C(c)|| 5 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||12||15||14||15||11||12|| || || || | ||
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| 5C(f)|| 16 || 4|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>|| | | 5C(f)|| 16 || 4|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||13||16||15||16||12||14|| || || || | ||
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| 5D(c)|| 6 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| | | 5D(c)|| 6 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||12||15||14||15||11||12|| || || || | ||
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| 5D(f)|| 17 || 4|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>|| | | 5D(f)|| 17 || 4|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||14||17||15||16||12||14|| || || || | ||
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| 5E|| 9 || 4|| KD|| <span style="color: red;">-6</span>|| | | 5E|| 9 || 4|| KD|| <span style="color: red;">-6</span>||14||17||12||13||14||16|| || || || | ||
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| GC|| 7 || 7|| KD|| <span style="color: red;">-15</span>||F1-13 invul. | | GC|| 7 || 7|| KD|| <span style="color: red;">-15</span>||5||5||0||0||0||0|| || || ||F1-13 invul. | ||
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| 6A|| 26 || 4|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||Pulls in, Special Cancel | | 6A|| 26 || 4|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||8||10||4||6||0||8|| || || ||Pulls in, Special Cancel | ||
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| 6B|| 18 || 3+3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>|| | | 6B|| 18 || 3+3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||8||10||2||4||2||2/4|| || || || | ||
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| Saving Shift|| 0 || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift|| 0 || n*|| /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff). | ||
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| Backdash|| / || 24 || / || / ||F5-20 invul on feet. F21-24 recovery. 186px distance. | | Backdash|| / || 24 || / || / || || || || || || || || || ||F5-20 invul on feet. F21-24 recovery. 186px distance. | ||
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| 2A|| 4 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| | | 2A|| 4 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||4||5||6||7||5||6|| || || || | ||
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| 2B|| 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| | | 2B|| 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||4||5||6||7||5||6|| || || || | ||
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| 2C|| 11 || 2+2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>|| | | 2C|| 11 || 2+2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||12||15||14||15||11||12|| || || || | ||
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| 2D|| 11 ||3 || KD|| <span style="color: red;">-9</span>|| | | 2D|| 11 ||3 || KD|| <span style="color: red;">-9</span>||13||16||14||15||11||12|| || || || | ||
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| 3D|| 15 ||2 || <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| | | 3D|| 15 ||2 || <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>||8||10||4||5||6||6|| || || || | ||
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| 3D>5E|| 9 ||2 || KD|| <span style="color: red;">-12</span>||Wall bounce on counter hit | | 3D>5E|| 9 ||2 || KD|| <span style="color: red;">-12</span>||10||12||5||6||6||6|| || || ||Wall bounce on counter hit | ||
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| small A|| 5 ||6 || /|| /||same as j.A | | small A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.A | ||
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| small up A|| 5 ||6 || /|| /||same as jump up A | | small up A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as jump up A | ||
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| j.A|| 5 ||6 || /|| /||same as smalljump A | | j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump A | ||
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| up j.A|| 5 ||6 || /|| /||same as smalljump up A | | up j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up A | ||
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| small B|| 6 ||6 || /|| /||same as j.B | | small B|| 6 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.B | ||
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| small up B|| 6 ||10 || /|| /||same as jump up B | | small up B|| 6 ||10 || /|| /||6||7||8||9||6||8|| || || ||same as jump up B | ||
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| j.B|| 6 ||6 || /|| /||same as smalljump B | | j.B|| 6 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump B | ||
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| up j.B|| 6 ||10 || /|| /||same as smalljump up B | | up j.B|| 6 ||10 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up B | ||
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| small C|| 7 ||6 || /|| /||all smalljump C the same | | small C|| 7 ||6 || /|| /||11||13||13||14||10||12|| || || ||all smalljump C the same | ||
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| j.C|| 7 ||6 || /|| /||jump forward & back C the same | | j.C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||jump forward & back C the same | ||
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| up j.C|| 7 ||6 || /|| /||Unique animation | | up j.C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||Unique animation | ||
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| small D|| 11 ||4 || /|| /||Smalljump forward & back the same | | small D|| 11 ||4 || /|| /||11||13||13||14||10||12|| || || ||Smalljump forward & back the same | ||
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| small up D|| 10 ||4 || /|| /||Unique hitbox | | small up D|| 10 ||4 || /|| /||11||13||13||14||10||12|| || || ||Unique hitbox | ||
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| j.D|| 11 ||4 || /|| /||jump forward & back D the same | | j.D|| 11 ||4 || /|| /||12||15||14||15||11||12|| || || ||jump forward & back D the same | ||
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| up j.D|| 9 ||4 || /|| /||Unique hitbox (better than smalljump up D) | | up j.D|| 9 ||4 || /|| /||12||15||14||15||11||12|| || || ||Unique hitbox (better than smalljump up D) | ||
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| small E|| 10 ||4 || /|| /||Same as j.E | | small E|| 10 ||4 || /|| /||11||13||9||10||11||14|| || || ||Same as j.E | ||
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| j.E|| 10 ||4 || /|| /||Same as smalljump E | | j.E|| 10 ||4 || /|| /||12||15||10||11||12||14|| || || ||Same as smalljump E | ||
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| 623B|| 13 ||3 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel. | | 623B|| 13 ||3 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||6||7||10||12||12||0/12|| || || ||Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel. | ||
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| 623D|| 13 ||3 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel. | | 623D|| 13 ||3 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||6||7||10||12||12||0/12|| || || ||Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel. | ||
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| 632146P|| 15 ||2 || <span style="color: blue;">+11</span>|| /||Command throw. In counterhit-state F1-16. Moves forward on F11 & F13+14. | | 632146P|| 15 ||2 || <span style="color: blue;">+11</span>|| /||0||0||0||0||0||4/0|| || || ||Command throw. In counterhit-state F1-16. Moves forward on F11 & F13+14. | ||
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| 236P|| 9 ||4 || <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||F1-13 in counterhit-state. A & C Version are identical, but only A-version can be cancelled into 6B. | | 236P|| 9 ||4 || <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||6||8||2||4||4||4/4|| || || ||F1-13 in counterhit-state. A & C Version are identical, but only A-version can be cancelled into 6B. | ||
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| 236Px2|| 7 ||3 || <span style="color: blue;">+3</span>|| <span style="color: red;">-12</span>||F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again). | | 236Px2|| 7 ||3 || <span style="color: blue;">+3</span>|| <span style="color: red;">-12</span>||8||10||2||4||4||2/4|| || || ||F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again). | ||
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| 236Px3|| 7 ||3 || <span style="color: red;">-8</span>|| <span style="color: red;">-20</span>||F1-9 in counterhit-state. Can be cancelled into 236K. | | 236Px3|| 7 ||3 || <span style="color: red;">-8</span>|| <span style="color: red;">-20</span>||8||10||10||12||8||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 236K. | ||
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| 236Px3>236K|| / ||23 || <span style="color: blue;">+9</span>|| <span style="color: red;">-3</span>||Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery. | | 236Px3>236K|| / ||23 || <span style="color: blue;">+9</span>|| <span style="color: red;">-3</span>||0||0||0||0||0||2/0|| || || ||Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery. | ||
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| 236A>6B|| 7 ||3 || <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel. | | 236A>6B|| 7 ||3 || <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||8||10||2||4||2||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel. | ||
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| 236A>6B>214C|| 14 ||3 || <span style="color: blue;">+5</span>|| <span style="color: red;">-7</span>||F1-16 counterhit-state. Super Cancel. | | 236A>6B>214C|| 14 ||3 || <span style="color: blue;">+5</span>|| <span style="color: red;">-7</span>||12||15||14||16||12||2/6|| || || ||F1-16 counterhit-state. Super Cancel. | ||
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| 236B|| / ||23 || /|| /||F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A>6B. | | 236B|| / ||23 || /|| /||0||0||0||0||0||2/0|| || || ||F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A>6B. | ||
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| 236B(cl)|| / ||21 || /|| /||Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery. | | 236B(cl)|| / ||21 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery. | ||
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| 236D|| / ||30 || /|| /||F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A>6B. | | 236D|| / ||30 || /|| /||0||0||0||0||0||2/0|| || || ||F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A>6B. | ||
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| 236D(cl)|| / ||25 || /|| /||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery. | | 236D(cl)|| / ||25 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery. | ||
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| j.214B|| 15 ||3*2 || <span style="white-space: nowrap;"><span style="color: blue;">+1</span>/<span style="color: blue;">+3</span>*</span>|| <span style="white-space: nowrap;"><span style="color: blue;">+0</span>/<span style="color: blue;">+2</span>*</span>||Steep angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | | j.214B|| 15 ||3*2 || <span style="white-space: nowrap;"><span style="color: blue;">+1</span>/<span style="color: blue;">+3</span>*</span>|| <span style="white-space: nowrap;"><span style="color: blue;">+0</span>/<span style="color: blue;">+2</span>*</span>||18||19||15||16||15||0/15|| || || ||Steep angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | ||
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| j.214D|| 15 ||3*2 || <span style="white-space: nowrap;"><span style="color: red;">-3</span>/<span style="color: blue;">+3</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-4</span>/<span style="color: blue;">+2</span>*</span>||Flat angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | | j.214D|| 15 ||3*2 || <span style="white-space: nowrap;"><span style="color: red;">-3</span>/<span style="color: blue;">+3</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-4</span>/<span style="color: blue;">+2</span>*</span>||18||19||15||16||15||0/15|| || || ||Flat angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | ||
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| 236236K|| 10 ||8*3 || <span style="white-space: nowrap;"><span style="color: red;">-34</span>/<span style="color: red;">-34</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-39</span>/<span style="color: red;">-33</span>*</span>||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu | | 236236K|| 10 ||8*3 || <span style="white-space: nowrap;"><span style="color: red;">-34</span>/<span style="color: red;">-34</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-39</span>/<span style="color: red;">-33</span>*</span>||29||32||0||0||0||0|| || || ||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu | ||
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| 2141236A|| 11 ||? || KD|| <span style="color: blue;">+9</span>||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | | 2141236A|| 11 ||? || KD|| <span style="color: blue;">+9</span>||20||25||0||0||0||0|| || || ||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | ||
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| 2141236C|| 11 ||? || KD|| <span style="color: blue;">+9</span>||Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | | 2141236C|| 11 ||? || KD|| <span style="color: blue;">+9</span>||22||27||0||0||0||0|| || || ||Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | ||
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| 6321463214P|| 7 ||20*2 || KD|| <span style="color: red;">-6</span>||4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114. | | 6321463214P|| 7 ||20*2 || KD|| <span style="color: red;">-6</span>||30||31||0||0||0||0|| || || ||4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114. | ||
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| A,C,B,D|| 5 ||2+2+6 || KD|| <span style="color: red;">-18</span>||No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon's attack, after 8F each. | | A,C,B,D|| 5 ||2+2+6 || KD|| <span style="color: red;">-18</span>||25||31||0||0||0||0|| || || ||No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon's attack, after 8F each. | ||
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| A,C,B,D(can)|| / ||3 || /|| /||Cancel Version (both regular & dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same). | | A,C,B,D(can)|| / ||3 || /|| /||0||0||0||0||0||0|| || || ||Cancel Version (both regular & dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same). | ||
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|} | |} | ||