Maxima(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
Zeile 124: Zeile 124:
| j.E|| 12 ||10 || || ||18||21||16||20||16||15|| || || ||Different Hitbox & Frame Data as smalljump E
| j.E|| 12 ||10 || || ||18||21||16||20||16||15|| || || ||Different Hitbox & Frame Data as smalljump E
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| j.2A|| 9 ||10 || || || || || || || || || || || ||~11F Landing Recovery. Hard Knockdown.
| j.2A|| 9 ||10 || || ||20||23||18||24||16||10|| || || ||~11F Landing Recovery. Hard Knockdown.
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| 236A|| 8  ||3 || <span style="color: red;">-15</span>|| <span style="color: red;">-16</span>||5||7||8||12||8||10/4|| || || ||Rekka Starter. Maxima's Head in Counterhit-State F11-20
| 236A|| 8  ||3 || <span style="color: red;">-15</span>|| <span style="color: red;">-16</span>||5||7||8||12||8||10/4|| || || ||Rekka Starter. Maxima's Head in Counterhit-State F11-20
Zeile 142: Zeile 142:
| 214[C]|| /  ||21* || /|| /||0||0||0||0||0||0|| || || ||Feint. *=F1-21 Counterhit-State.
| 214[C]|| /  ||21* || /|| /||0||0||0||0||0||0|| || || ||Feint. *=F1-21 Counterhit-State.
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| 623B|| 4  ||10 || KD|| /||20||23||18||24||16||10|| || || ||Anti-Air. Invul on legs from F1. No combo damage scaling.
| 623B|| 4  ||10 || KD|| /||22||22||0||0||0||16/8|| || || ||Anti-Air. Invul on legs from F1. No combo damage scaling.
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| 623D|| 4  ||11 || KD|| /||20||23||18||24||16||10|| || || ||Anti-Air. Flies further than 623B. Invul on legs from F1. No combo damage scaling.
| 623D|| 4  ||11 || KD|| /||22||22||0||0||0||16/8|| || || ||Anti-Air. Flies further than 623B. Invul on legs from F1. No combo damage scaling.
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| 63214B|| 23 ||3 || KD|| /||22||22||0||0||0||10/4|| || || ||Throw. F7-38 invul on legs. Counterhit-state until F33.
| 63214B|| 23 ||3 || KD|| /||22||22||0||0||0||10/4|| || || ||Throw. F7-38 invul on legs. Counterhit-state until F33.
Zeile 160: Zeile 160:
| 236236D|| 26 ||n || KD|| <span style="color: red;">-90</span>||36||39||0||0||0||0|| || || ||QS (first hit). Has special OTG rules and allows another 236236B to connect. F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery. 2nd hit (hit on the way down) only allows JA followups.
| 236236D|| 26 ||n || KD|| <span style="color: red;">-90</span>||36||39||0||0||0||0|| || || ||QS (first hit). Has special OTG rules and allows another 236236B to connect. F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery. 2nd hit (hit on the way down) only allows JA followups.
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| 632146E|| 2/22 ||3+n || KD||<span style="color: red;">-19</span>*||22||22||0||0||0||16/8|| || || ||Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked.
| 632146E|| 2/22 ||3+n || KD||<span style="color: red;">-19</span>*|| || || || || || || || || ||Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked.
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