Duck King(KOFXI): Unterschied zwischen den Versionen

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Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
 
Zeile 94: Zeile 94:
| 2C || 9 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||12||15||14||15||11||12|| || || ||
| 2C || 9 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||12||15||14||15||11||12|| || || ||
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| 2D || 8 || 3+3|| KD|| <span style="color: red;">-1</span> ||14||16||14||16||10||12|| || || ||First hit has cancel
| 2D || 8/17* || 3+3|| KD|| <span style="color: red;">-1</span> ||14||16||14||16||10||12|| || || ||First hit has cancel. *=2nd hit
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| 3B || 7 || 15|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-11</span>/<span style="color: blue;">+1</span>*</span> ||12||15||8||10||13||14|| || || ||*close/max range
| 3B || 7 || 15|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-11</span>/<span style="color: blue;">+1</span>*</span> ||12||15||8||10||13||14|| || || ||*close/max range
Zeile 111: Zeile 111:
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| 3D(chain) || 7 || 4|| KD|| <span style="color: red;">-12</span> ||14||17||15||16||12||14|| || || ||Launch (juggle possible)
| 3D(chain) || 7 || 4|| KD|| <span style="color: red;">-12</span> ||14||17||15||16||12||14|| || || ||Launch (juggle possible)
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| 2D(chain) || 8 || 3|| KD|| <span style="color: red;">-17</span> ||7||8||7||8||5||6|| || || ||
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| 2A>3C || / || 17|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> ||0||0||0||0||0||0|| || || ||F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery.
| 2A>3C || / || 17|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> ||0||0||0||0||0||0|| || || ||F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery.
Zeile 116: Zeile 118:
| 2D(1)>3C || / || 27|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> ||0||0||0||0||0||0|| || || ||27F invul (not against throws). Identical to dashing 3C.
| 2D(1)>3C || / || 27|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> ||0||0||0||0||0||0|| || || ||27F invul (not against throws). Identical to dashing 3C.
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| j.A || 5 || 8|| /|| / ||7||8||9||10||7||8|| || || ||All small jump & j.A the same. Special Cancel.
| j.A || 5 || 8|| /|| / ||7||8||9||10||7||8|| || || ||Special Cancel.
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| small A || 5 || 8|| /|| / ||6||7||8||9||6||8|| || || ||
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| j.B || 7 || 8|| /|| / ||7||8||9||10||7||8|| || || ||
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| j.B || 7 || 8|| /|| / ||7||8||9||10||7||8|| || || ||All small jump & j.B the same.
| small B || 7 || 8|| /|| / ||6||7||8||9||6||8|| || || ||
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| small C || 8 || 5|| /|| / ||11||13||13||14||10||12|| || || ||Special cancel. Same hitbox as jump back C.
| small C || 8 || 5|| /|| / ||11||13||13||14||10||12|| || || ||Special cancel. Same hitbox as jump back C.
Zeile 136: Zeile 142:
| fwd D || 7 || 6|| /|| / ||12||15||14||15||11||12|| || || ||
| fwd D || 7 || 6|| /|| / ||12||15||14||15||11||12|| || || ||
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| j.E || 13 || 5|| /|| / ||12||15||10||11||12||14|| || || ||All small jump E & j.E the same.
| j.E || 13 || 5|| /|| / ||12||15||10||11||12||14|| || || ||
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| small E || 13 || 5|| /|| / ||11||13||9||10||11||14|| || || ||
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| j.22 || 7* || 14*|| /|| / ||0||0||0||0||0||0|| || || ||F1-18 counterhit-state. *Duck stops mid-air F7-F19. Earliest possible timing = F8 of jump.
| j.22 || 7* || 14*|| /|| / ||0||0||0||0||0||0|| || || ||F1-18 counterhit-state. *Duck stops mid-air F7-F19. Earliest possible timing = F8 of jump.
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