21.992
Bearbeitungen
(Frame data update (automated)) |
(Frame data update (automated)) |
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| Zeile 155: | Zeile 155: | ||
| 236D(cl)|| / ||25 || /|| /||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery. | | 236D(cl)|| / ||25 || /|| /||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery. | ||
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| j.214B|| 15 ||3*2 || <span style="color: blue;">+1</span>/<span style="color: blue;">+3</span>*|| <span style="color: blue;">+0</span>/<span style="color: blue;">+2</span>*||Steep angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | | j.214B|| 15 ||3*2 || <span style="white-space: nowrap;"><span style="color: blue;">+1</span>/<span style="color: blue;">+3</span>*</span>|| <span style="white-space: nowrap;"><span style="color: blue;">+0</span>/<span style="color: blue;">+2</span>*</span>||Steep angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | ||
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| j.214D|| 15 ||3*2 || <span style="color: red;">-3</span>/<span style="color: blue;">+3</span>*|| <span style="color: red;">-4</span>/<span style="color: blue;">+2</span>*||Flat angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | | j.214D|| 15 ||3*2 || <span style="white-space: nowrap;"><span style="color: red;">-3</span>/<span style="color: blue;">+3</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-4</span>/<span style="color: blue;">+2</span>*</span>||Flat angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | ||
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| 236236K|| 10 ||8*3 || <span style="color: red;">-34</span>/<span style="color: red;">-34</span>*|| <span style="color: red;">-39</span>/<span style="color: red;">-33</span>*||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu | | 236236K|| 10 ||8*3 || <span style="white-space: nowrap;"><span style="color: red;">-34</span>/<span style="color: red;">-34</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-39</span>/<span style="color: red;">-33</span>*</span>||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu | ||
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| 2141236A|| 11 ||? || KD|| <span style="color: blue;">+9</span>||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | | 2141236A|| 11 ||? || KD|| <span style="color: blue;">+9</span>||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | ||