Silber(KOFXI): Unterschied zwischen den Versionen

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Frame data update (automated)
(Add Backdash frame data, fill GC/Saving Shift universal values)
(Frame data update (automated))
Zeile 32: Zeile 32:
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Note
|-
|-
| 5A(c) ||4 || 4 || +3 || +2 ||  
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +40 </span> || / ||Hard knockdown.
|-
| 5A(c) ||4 || 4 || +3 || +2 ||
|-
|-
| 5A(f)|| 8 || 4 || +0 || -1 ||
| 5A(f)|| 8 || 4 || +0 || -1 ||
21.992

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