Ash Crimson(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Add Backdash frame data, fill GC/Saving Shift universal values)
(Frame data update (automated))
Zeile 32: Zeile 32:
|-
|-
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +12 </span>* || / || 16 || 16 || 0 || 0 || 0 || 0 || || || ||*=with ukemi.
|-
|-
| 5A(c) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || ||
| 5A(c) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || ||
21.992

Bearbeitungen